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DarkBASIC Professional Discussion / load static objects verses load object

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Daniel wright 2311
User Banned
Posted: 20th Apr 2011 20:28 Edited at: 20th Apr 2011 20:29
Ok, so here is the problem never talked about, the lights in fpsc only works right when you load in your .dbo with

load static objects

BUT HERE IS THE PROBLEM, load static objects HAVE NO OBJECT NUMBER SO WE CANT SET UP SPARKYS COLITION TO IT.SO WE CANT USE THE LIGHT SYSTEM IN FPSC BECOUSE WE HAVE TO USE LOAD OBJECT TO USE IT AS A OBJECT.

IS THERE A WAY TO ASSING A NUMBER TO YOUR load static objects COMMAND, THANKS

EDIT:I have read the whole help file on this and there is no subject on this matter in there at all.

my signature keeps being erased by a mod So this is my new signature.
Cor
AGK Developer
15
Years of Service
User Offline
Joined: 19th Dec 2010
Location: Its a trap!
Posted: 21st Apr 2011 01:10
Hmmmm I have been wondering about this too... My solution to this problem in the fps I was making was I took the level and loaded it in using load object then I setup collision using sparkys (for bullet puffs on walls and dark ai etc.)

then I deleted the level and loaded it in with load static objects and used the static volume command to setup player collision. Might not be the best or most efficient way but it works for me

hope I was of some help...
Daniel wright 2311
User Banned
Posted: 21st Apr 2011 18:35
Quote: "then I deleted the level and loaded it in with load static objects and used the static volume command to setup player collision. Might not be the best or most efficient way but it works for me"


Good idea, I will try this, as long as I can use the lights in fpsc, it would be faster to build my levals, thanks for your time.

my signature keeps being erased by a mod So this is my new signature.
Cor
AGK Developer
15
Years of Service
User Offline
Joined: 19th Dec 2010
Location: Its a trap!
Posted: 22nd Apr 2011 02:46
Awesome I am glad I was of some help

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