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FPSC Classic Models and Media / Smooth segments problem

Author
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x2tom
15
Years of Service
User Offline
Joined: 21st Sep 2010
Location: Warszawa, Polska
Posted: 23rd Apr 2011 00:14
Hi there again
I've encoutered another problem. Why my segments are flat shaded? How can I export them from Blender with smooth shading? Problem appears when I add light source to the scene.
Wolf
18
Years of Service
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 23rd Apr 2011 00:31
this is controlled by the setup.ini...

and I forgot the value

I bet someone else has the right answer



-Wolf

I make serious coffee - so strong it wakes up the neighbors.
x2tom
15
Years of Service
User Offline
Joined: 21st Sep 2010
Location: Warszawa, Polska
Posted: 26th Apr 2011 21:14 Edited at: 26th Apr 2011 21:39
Thx but... I can't find It... Also I've found that my segments look strange... See attachment.
Bootlicker
17
Years of Service
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Joined: 29th Mar 2009
Location: Germany
Posted: 26th Apr 2011 21:34
try bumping up your lightmap quality to at least 25.


x2tom
15
Years of Service
User Offline
Joined: 21st Sep 2010
Location: Warszawa, Polska
Posted: 26th Apr 2011 21:41
Thx but the problem is in segment models exported from blender. They have to be flatshaded. But the first problem still exist. Lightmapping is sth about 80. New attachment
Bootlicker
17
Years of Service
User Offline
Joined: 29th Mar 2009
Location: Germany
Posted: 26th Apr 2011 21:45
i dont see any problem in that last screen?


x2tom
15
Years of Service
User Offline
Joined: 21st Sep 2010
Location: Warszawa, Polska
Posted: 26th Apr 2011 22:03 Edited at: 27th Apr 2011 09:03
Look at wall fragment with texture "rounded" and with big "ALL" sign... It shouldn't be shaded that way... It suppose to be smoother. Maybe this tunnel will show whats the problem. See attachment.

Edit:
I've marked the problem.

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