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FPSC Classic Product Chat / A question about copyrighted sounds.

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Slayer267
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Posted: 23rd Apr 2011 19:57
If I release a game with lets say capcoms sounds and I release it for free would that be illegal or I can do it?

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bobochobo
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Posted: 23rd Apr 2011 20:23
Publishing any media copied without explicit permission is, I think, illegal.

Anigma
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Posted: 23rd Apr 2011 21:35 Edited at: 23rd Apr 2011 21:36
Sure, go for it, nothing will happen.

Seriously, do you even have to ask? Of course you can't do that - that's what copyrighted means! The only way you could ever do this is to get written permission from Capcom to use their sounds. Good luck with that.

Do yourself a favor - search around on google for "royalty free sound effects". You'd be surprised at what you can find that you can legally use either for free or for a few bucks.

It compiled! Ship it!
Slayer267
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Posted: 23rd Apr 2011 23:36
Are you being sarcastic or do you mean nothing will happen Anigma?

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bobochobo
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Posted: 23rd Apr 2011 23:41
...
Quote: "Seriously, do you even have to ask? Of course you can't do that"

You only read the bit you wanted to read.

Slayer267
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Posted: 24th Apr 2011 07:55
Ohhhhhhh she said no... Well there goes a project

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JaredxD
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Posted: 24th Apr 2011 11:20
Hardly, go to http://www.freesound.org/

They have ALOT of sounds, most likely will have what you need.


Best if luck with your project

Poloflece
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Posted: 24th Apr 2011 14:24
Quote: "Seriously, do you even have to ask? Of course you can't do that - that's what copyrighted means! The only way you could ever do this is to get written permission from Capcom to use their sounds. Good luck with that"

Asking is perfectly fine, It's better that he asked than end up getting banned.

But yeah it's a no go, unless you contacted the author, obtained permission and give credit to them.

Poloflece


Rust Pack WIP here http://forum.thegamecreators.com/?m=forum_view&t=178788&b=24
Anigma
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Posted: 25th Apr 2011 16:11
Quote: "You only read the bit you wanted to read."


No, I didn't:
Quote: "Ohhhhhhh she said no... Well there goes a project "


Seen this lots of times - folks pop into forums with "hypothetical" questions hoping that someone will say "Yeah if you {insert obviously illegal act here} nothing would happen" then when someone else chimes in with "well no, you can't do that, obviously... " they go "Awww man, I was hoping I could because I've just finished {insert actual project where they went ahead and did the obviously illegal thing and now they're bummed that they can't legally release it}".

I should have just left it at "sure, go for it" because in many cases, that's the answer folks are often looking for. I don't mean to come across like a big jerk but it seems like the internet has fostered an entire generation of folks who think copyright is a mere suggestion and that gaming companies/professional musicians/artists etc would be flattered that some schmoe with a cheap compiler ripped their music/sounds/sprites/whatever and bundled it with their (often crappy) home made game. I don't know about anyone else, but making game assets is a huge time investment (or money investment if you don't have the time) and I would not find it flattering if someone came along behind me and took my assets for themselves regardless of how good or bad their game may be. Let's give Slayer the benefit of the doubt; let's say his game is better than the one he wanted to use the sounds from. That still doesn't make it any less of a theft if he actually goes ahead and does it. And with the plethora of free or really inexpensive media out there online these days there's really no excuse for ripping the sounds out of Street Fighter or whatever.

I feel my "do you really have to ask" comment was appropriate. It's like asking "do I really have to stop at that stop sign?" Yes. You do. That's what it says STOP (or in this case, copyright). So yeah.. I stand by what I said. Sorry if it was harsh, but this is a personal peeve of mine. I've had entire games pirated before ON THE DAY OF RELEASE NO LESS - so when I see someone asking if copyright really means copyright, I begin to see red.

Gotta go get some work done now.

It compiled! Ship it!
KeithC
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Posted: 25th Apr 2011 18:12
Good post Anigma.

-Keith

Slayer267
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Posted: 26th Apr 2011 23:22
Alrighty you guys! Thanks a lotz!

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bobochobo
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Posted: 27th Apr 2011 18:48
Quote: "Quote: "You only read the bit you wanted to read."

No, I didn't:"


That wasn't directed at you, it was for slayer.

Slayer267
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Posted: 27th Apr 2011 21:41
Lol...

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Anigma
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Posted: 28th Apr 2011 16:02
Quote: "That wasn't directed at you, it was for slayer."


Quote: "Lol..."


Heh. Sorry you guys. I was having a morning.

Slayer, I hope there's no hard feelings here. I didn't mean to go ballistic on ya. I'm actually trying to save you a lot of heartache later on down the road. I know what it's like to need quality sound assets for your game, the right sounds really do make a big difference in gameplay.

If you can't seem to find the sounds you need online, do some reading up on Foley art. That's how they make sound effects for the movies and you'd be surprised how easy it is and how much stuff you have just lying around your house that you can use to make some excellent sounds for your game. For example, this weekend I'll be recording some custom dialog that sounds like special ops guys on walkie talkies. Guess how I'm going to record it? With a real walkie talkie and a radio scanner connected to the computer! You can't get much more authentic sounding audio than that. If anyone else in my neighborhood has a scanner or FRS radio listening in on the right channel, they're gonna think the place is under attack, LOL. I guess if the cops and the SWAT team shows up I'll know why.

But this method will allow me to create EXACTLY the right audio for my game, and when it's all done, the audio is mine and mine alone which makes ME the copyright holder, and that's a good place to be when someone guts the game like a fish thinking they can just slap my audio into their own game and no one will be the wiser. I'll be waiting for that like the Grinch waited for all the little Who's to fall asleep on Christmas Eve.

Anyway, don't scrap your project man, just find some appropriate free sounds or make your own sounds for it and then no one can say a word about the assets being used. Trust me, you'll be glad you took the time to do this - your game will be BETTER for it.

It compiled! Ship it!
Slayer267
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Posted: 28th Apr 2011 23:12
Well its ok. Bad part is a project I have been working months on is gone!

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Anigma
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Posted: 29th Apr 2011 15:50
Quote: "Well its ok. Bad part is a project I have been working months on is gone!"


How so? Why can't you just change the sounds to free ones that sound similar? What sounds are these anyway, if I may ask, and what's the project? Now I'm very curious.

It compiled! Ship it!
Slayer267
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Posted: 2nd May 2011 22:53
Lol really the re4 sounds were just amazing

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