Well, here is what I would suggest:
First of all, use the SYNC commands. these allow you to control when the game updates to the screen. By default, it will render whenever something is modified, which is not optimal for a game.
You can use sync by simply calling this function:
sync on
then, inside a loop, call sync. When using the sync commands, the game will update to the screen only when you call the sync command. This way, you can better control when you want to update.
Your code, using SYNC commands in a do/loop, would look like this:
sync on
LOAD IMAGE "C:\Users\Sam\Desktop\Armsq2\Media Files\TSA Florida Logo.jpeg", 1
do
paste image 1,0,0
sync
loop
the last part of the code draws the image to the screen, and then updates the screen, in an endless loop until you press the escape key.