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2Beastmode4u
15
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Joined: 14th Feb 2011
Location: Loading...
Posted: 26th Apr 2011 16:13
Hey guys. I want t o load a map from fps creator into dark basic and still have all the same collisions and entities in it... just how do I load it? Thank You.


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SH4773R
16
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Joined: 18th Jan 2010
Location: AMERICA!!!
Posted: 26th Apr 2011 17:21 Edited at: 26th Apr 2011 17:24
You can't just load it, the level does not do all the work for you. no dynamic entitys will show, there will be no collision. You need to program all that yourself. in programming there is no room for lazyness, you have to be dedecated to your project.

The command you are looking for is "load static objects".


My software never has bugs, it just develops random features.
C4: silly putty for men.
2Beastmode4u
15
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Joined: 14th Feb 2011
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Posted: 28th Apr 2011 15:35
Quote: "in programming there is no room for lazyness"


I wasn't trying to be lazy I just wanted to know if it was possible...


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2Beastmode4u
15
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Joined: 14th Feb 2011
Location: Loading...
Posted: 28th Apr 2011 16:02
Can someone please give me an example of a code on how to use it with a description on what everything does?


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SH4773R
16
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Joined: 18th Jan 2010
Location: AMERICA!!!
Posted: 28th Apr 2011 17:35
Sorry I was a little harsh, I was having a rotten day when I posted that, Lee Bamber (the creator of DBP) has a toutorial on this command here:


http://www.thegamecreators.com/?m=view_product&id=2125&page=Movies

Second one has the loading tut I believe.


My software never has bugs, it just develops random features.
C4: silly putty for men.
2Beastmode4u
15
Years of Service
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Joined: 14th Feb 2011
Location: Loading...
Posted: 29th Apr 2011 15:34
Quote: "Sorry I was a little harsh, I was having a rotten day when I posted that, Lee Bamber (the creator of DBP) has a toutorial on this command here:"


Thats ok, we all have our bad days. Thankz for the link!


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