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FPSC Classic Product Chat / error while going from room level to outdoor level

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veer
16
Years of Service
User Offline
Joined: 3rd Mar 2010
Location:
Posted: 28th Apr 2011 12:37 Edited at: 28th Apr 2011 12:40
every time when i go from level1(room level) to level2 (outdoor level)
fpsc crashes
King Cobra
15
Years of Service
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Joined: 4th Apr 2011
Location: California
Posted: 28th Apr 2011 14:01
Hi veer...

I may be wrong on this, but the reason why FPSC is probably crashing on you is because you probably have too many entities in the room and outside.

FPSC can only handle so much polygons.

For example, if you have a room with 4 dynamic lights, about 30 entities, and you go outside and have buildings, trees (which I've discovered take up a lot of polygons), more entities, etc. that may cause your FPSC to crash.

What I would do...

1) Remove any unnecessary entities and/or lights that you don't need. Carefully examine the map. For example, does the outside ABSOLUTELY, POSITIVELY need that tree or park bench you so eloquently placed there? If it doesn't, remove it to save poly count.

2) Also, try to make as many entities static. to do that, click on the entity, whether it's a statue, a piece of cake, a table, a building, a fire hydrant, whatever...and see if that entity is dynamic. You would know because the aura around the entity will have a green color. Change those to static entities by pressing Y on your keyboard after the entity has been highlighted. Why? Because I learned from someone on here that static entities mesh or blend with the background when building your game thereby saving you some poly.

Remember, the lower the poly count, the faster and smoother your game will run.

Hope this helps. Just my 2 cents. Good luck on your game.

If anyone feels this info is wrong, please correct me. I am still a newbie that is in learning

--King Cobra
Troutflies
15
Years of Service
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Joined: 24th Feb 2011
Location: Stuck outside my map.
Posted: 28th Apr 2011 19:15
I have had made a few outdoor levels, I use the transparent walls and ceilings to make an "outdoor" room. What I mean is I make a room with transparent walls and ceiling and fill it with outdoor stuff. Lets say your doing a city street or back alley type level. Place your buildings and whatever props your going to use to create the scene. Then once you've done that surround that area with transparent walls. If your going to have enemies that you have to shoot from say the second story of one of your buildings, use the transparent ceiling aboved them. It can make a big differance. Also if look into making billboards for the parts of the level you want the character to be able to see, but he'll never walk up to, such as a distant treeline or buildings in a skyline.
Deathcow
FPSC Reloaded Backer
20
Years of Service
User Offline
Joined: 13th Nov 2005
Location: Right here!
Posted: 28th Apr 2011 20:28 Edited at: 28th Apr 2011 20:28
@veer

If you have screenshots of you have in these two levels or list what items you have.

Do you have Water in any of the levels?

Do you have characters following waypoints?

What is the error message you get?

Do you have full shaders on?

What screen shader are you using? (Bloom)

What version of FPSC are you using?

DC

veer
16
Years of Service
User Offline
Joined: 3rd Mar 2010
Location:
Posted: 1st May 2011 22:20
Do you have Water in any of the levels?

no

Do you have characters following waypoints?

no

What is the error message you get?

runtime error see attached image

Do you have full shaders on?

yes

What screen shader are you using? (Bloom)

nothing

What version of FPSC are you using?

v117 to v118 beta 14


update...i just divide the first level into two....

so now i able to load the outdoor level ...but every time shooting enemy it crash with same error

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