Quote: "You'd be writing your own FPS engine within the DBP game engine."
Yeah, I kinda thought that I might be looking for something that doesn't necessarily exist 'off the shelf'.
I am not so much interested in dev'g a complete engine from scratch as, frankly, I don't possess the time, skills, or discipline.
I am more interested in leveraging an existing framework that would allow me to dev a level or three as proofs of concepts.
Then, if the idea bore fruit, I could look at modding one of the open-source engines with the new/altered physics libs and some glue code to bring the new map styles to the existing FPS communities, as mods to their already popular and aotherwise mature engines...
-t