Can you post up your references/tutorial you followed? I'd like to add it to my reference lists for future note's
Quote: "@ Henry: Sad thing is, i read a book on how Epic Games created GOW2, they have a intire folder dedictaed to different meshes like hands, arms, feet, legs, heads, chests, etc. And they put them together and then modify the mesh to suit the character they are creating."
Bahaha what? seriously? how is that sad?
There made for purpose.
Base meshing in company and using meshs you have a copyright over is no problem when making games. After all you cant expect to make each mesh individialy from scratch when you have deadlines to meet. I have several base meshs ive made myself to use and play with.
Say you need several varitations of a character, do you make each one singely or use premade parts to change and edit the styles where 80% of the mesh is already done and ready?
I can guarantee that every AAA game uses similar techniques and methods in making the the characters and props.