See the attached picture..
The zombie on the left has the zombie apoc shader.
The zombie on the right has no shader.
With no shader the zombie will eventually turn completely black as she walks into the shadows. The zombie with the shader stays fully illuminated whether under a light or in total darkness.
I have the March updated zombie apoc shaders so that is not the issue, it seems most if not ALL shaders do this on my system.
Here are my setup.ini settings.
[GAMERUN]
realgameview=0
dynamiclighting=1
dynamicshadows=0
useeffects=1
useeffectsonguns=1
useeffectsonscene=1
useeffectsonentities=1
dividetexturesize=0
controllerhint=0
vrmode=0
vrmodemag=100
mousesensitivity=100
producelogfiles=0
hsrmode=2
optimizemode=1
aspectratio=0
newblossershaders=1
postprocessing=0
showaioutlines=0
airadius=20
disablepeeking=0
disableparticles=0
[GAMEMULTIPLAYER]
multiplayergame=0
gameobjectivetype=0
gameobjectivevalue=0
oneshotkills=0
maxplayers=0
spawnrandom=0
uniquegamecode=
[GAMEMAKE]
lightmapping=1
lightmapold=0
lightmapshadows=1
lightmapambientr=0
lightmapambientg=0
lightmapambientb=0
lightmapsunx=0
lightmapsuny=-1
lightmapsunz=0
lightmapsunr=0
lightmapsung=0
lightmapsunb=0
lightmapzerorange=100
lightmapatten=32
lightmapmaxsize=-1
lightmapboost=0
lightmaptexsize=1024
lightmapquality=100
lightmapblurmode=1
lightmapthreadmax=-1
bloodonfloor=0
imageblockmode=1
showalluniquetextures=1
systemmemorycapoff=1
entitytogglingoff=0
extracollisionbuilddisabled=1
alwaysconfirmsave=0
Any Ideas?