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FPSC Classic Product Chat / MambaSoftware

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Black Mamba
15
Years of Service
User Offline
Joined: 22nd Apr 2011
Location: Queensville
Posted: 30th Apr 2011 01:23
Looking to sell your FPSC game? Look no further. MambaSoftware is a brand new publishing/marketing firm out there to put your game in the best spot possible to sell.

The site is located at:

http://mambasoftware.com/

The first few entries we get onto the site we will accept and sponsor for free, but soon after there will be a price. We are only doing this special to help get the website up and jumping.

If you have any questions please place them below for us to answer.

Need help selling your game? Visit Mamba Software for advertising and publishing help.
Kravenwolf
17
Years of Service
User Offline
Joined: 14th Apr 2009
Location: Silent Hill
Posted: 30th Apr 2011 05:03 Edited at: 30th Apr 2011 05:06
Not that I don't admire your ambition, but these hosting service offers linking to new and unheard of websites have come up here a few times in the past, and they don't seem to receive too much interest. Aside from the obvious, that rarely any FPS Creator games longer than a 10 or 15 minute demo are ever finished, I think the most common question you're going to see here (and perhaps your biggest obsticle (considering you're planning on commercializing your services) would be;

"What are the benefits of hosting my game on your brand new and unheard of service, when there are other websites availabe to me such as direct2drive, steam, mobdb, etc that have all been around for awhile, and see a substantial amount of daily web traffic as opposed to a brand new site that recieves little to none?"

And in cases such as these where a developer stays away from steam, moddb, etc; what can you offer that makes your website the better option for a developer to distribute their game, as opposed to selling it on their own? ie, what will they be paying for when you do start charging for your services, that a Paypal/Payloadz account and a $7.95 domain name on their own behalf can't get them?


Kravenwolf

Black Mamba
15
Years of Service
User Offline
Joined: 22nd Apr 2011
Location: Queensville
Posted: 30th Apr 2011 17:14 Edited at: 30th Apr 2011 18:44
Quote: "Not that I don't admire your ambition, but these hosting service offers linking to new and unheard of websites have come up here a few times in the past, and they don't seem to receive too much interest. Aside from the obvious, that rarely any FPS Creator games longer than a 10 or 15 minute demo are ever finished, I think the most common question you're going to see here (and perhaps your biggest obsticle (considering you're planning on commercializing your services) would be;

"What are the benefits of hosting my game on your brand new and unheard of service, when there are other websites availabe to me such as direct2drive, steam, mobdb, etc that have all been around for awhile, and see a substantial amount of daily web traffic as opposed to a brand new site that recieves little to none?"

And in cases such as these where a developer stays away from steam, moddb, etc; what can you offer that makes your website the better option for a developer to distribute their game, as opposed to selling it on their own? ie, what will they be paying for when you do start charging for your services, that a Paypal/Payloadz account and a $7.95 domain name on their own behalf can't get them?"


Thanks for the reply.

Although - I think you are getting the wrong idea. This isn't a web hosting website. This is a website based towards advertising (and selling) your game. I do understand their are other services out there for customer to use...and yes they do have major advantages over me (for the time being), I would like to eliminate those advantages. One advantage of our site is that we will host and make your game it's very own personal website that you can manage. For free. Not a subdomain either. Not only is that one advantage, but I don't believe their are any FPSC games on steam. Steam is more based towards serious indie developers. Not that i'm calling FPSC users not serious, but what I mean by it is that I think it's based towards developers who have years of experience.

As for what I will charge, I guess i'm not really charging anything but a % of the money the game makes. Maybe 20% or somewhere along there. I am willing to pay for all the physical copies of the game (I would like to do that with FPSC games). I am willing to pay for all the marketing and advertising. For your last question, when you ask what can I do that a guy with a Paypal and a domain can't? I would say the same answers you would get if you asked that to Steam.

Need help selling your game? Visit Mamba Software for advertising and publishing help.
Kravenwolf
17
Years of Service
User Offline
Joined: 14th Apr 2009
Location: Silent Hill
Posted: 30th Apr 2011 19:20 Edited at: 30th Apr 2011 19:27
Quote: "when you ask what can I do that a guy with a Paypal and a domain can't? I would say the same answers you would get if you asked that to Steam."


No, Steam makes your game directly available to millions of gamers right on the spot. Their website receives hundreds of thousands of hits on a daily basis, all potential views from potential customers for your product. They update sales to track your profits up to the minute, where your game is the most popular in the world, etc. They allow integration to Steam network's system for your game(achievements, voice chat, lobbies, etc), and allow DLC content, updates, and even a store system for gamers to purchase new game assets (weapons, items, etc) individually. Steam network also provides additional security measures, encryption, etc for my game to deter piracy. I can't get that on my own. In this case, if I did take my game to Steam, for example, I would personally consider myself paying them to benefit from their HEAVY site traffic, their community SDK features, and security.

Direct2drive does not offer the same benefits as Steam, though they still receive a substantial amount of web traffic, and I also believe they provide an additional means of security/encryption as well. So my question, again, was that at this time; what can your website offer to me as a developer in terms of traffic, advertising, added security measures for distribution, and any misc features for my game, that I couldn't achieve on my own relying on Youtube, forums, and other free channels for adverts? What are your plans for advertising that will get my game out there, and the bigger picture; make your site a regularly visited spot for gamers, so I feel like I'm getting what I pay for (your 20%)?

What security measures for my game will you be offering through your services? Should I expect my game to be better protected going through your website, or are you leaving it entirely up to me to design a serial key/activation system, and then keep track of all of my customers keys, provide regular customer service support , etc--and while I'm doing all of that work, are you still taking out 20% of my sales profits?


Quote: "This isn't a web hosting website. This is a website based towards advertising your game."


Sorry if I'm way off base here, then. But now I'm confused. So this is only a website to advertise my game then, and then you point customers to my own website where I have to deal with sales and customer support; and then you expect 20% for the referral? Or is this a website will you will be hosting my game for sale, taking care of sales, customer support and etc?


Kravenwolf

Black Mamba
15
Years of Service
User Offline
Joined: 22nd Apr 2011
Location: Queensville
Posted: 30th Apr 2011 20:35
Quote: "No, Steam makes your game directly available to millions of gamers right on the spot. Their website receives hundreds of thousands of hits on a daily basis, all potential views from potential customers for your product. They update sales to track your profits up to the minute, where your game is the most popular in the world, etc. They allow integration to Steam network's system for your game(achievements, voice chat, lobbies, etc), and allow DLC content, updates, and even a store system for gamers to purchase new game assets (weapons, items, etc) individually. Steam network also provides additional security measures, encryption, etc for my game to deter piracy. I can't get that on my own. In this case, if I did take my game to Steam, for example, I would personally consider myself paying them to benefit from their HEAVY site traffic, their community SDK features, and security.

Direct2drive does not offer the same benefits as Steam, though they still receive a substantial amount of web traffic, and I also believe they provide an additional means of security/encryption as well. So my question, again, was that at this time; what can your website offer to me as a developer in terms of traffic, advertising, added security measures for distribution, and any misc features for my game, that I couldn't achieve on my own relying on Youtube, forums, and other free channels for adverts? What are your plans for advertising that will get my game out there, and the bigger picture; make your site a regularly visited spot for gamers, so I feel like I'm getting what I pay for (your 20%)?

What security measures for my game will you be offering through your services? Should I expect my game to be better protected going through your website, or are you leaving it entirely up to me to design a serial key/activation system, and then keep track of all of my customers keys, provide regular customer service support , etc--and while I'm doing all of that work, are you still taking out 20% of my sales profits?"


I understand that Steam is better than our website... I already addressed that. As for security measures, it's a very good idea that I will take into consideration.

Quote: "Sorry if I'm way off base here, then. But now I'm confused. So this is only a website to advertise my game then, and then you point customers to my own website where I have to deal with sales and customer support; and then you expect 20% for the referral? Or is this a website will you will be hosting my game for sale, taking care of sales, customer support and etc?
"


No, we advertise, publish, and sell your game for you. <- That is the main point of the website. The website for your game is just an added bonus where you could put patches (which will also be on our site), a blog, upcoming features on the site etc... Do you understand?

Need help selling your game? Visit Mamba Software for advertising and publishing help.
That Guy John
16
Years of Service
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Joined: 30th Apr 2010
Location: United States
Posted: 30th Apr 2011 21:49
Black Mamba,

I agree with Kravenwolf on this. You WILL have a hard time to get ANYONE interested due to the fact the other services are alredy out there.

As with any start-up like this, no one will be interested unless you are getting massive traffic and somehow underbidding the other services, but you will never get massive traffic unless you get massive amounts of people people interested. You see the cycle here?

And not to mention having to pay for anything at all, having to pay for anything is next evil to most people here. Even if it is just taking a commission off of a sale. Most here would rather not make any sales at all if given the choice to give commission to someone else.

I have seen that it really boils down to, most everyone here is some sort of guru at everything and doesnt need you for anything.

That being said, focus on your own projects.
Good luck to you.

FPSC OneSource [DeskTop App] - Bringing everything together into one.
Scene Commander
Support Manager
18
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 30th Apr 2011 23:11
Quote: "Most here would rather not make any sales at all if given the choice to give commission to someone else."


Sadly, that is a very true fact.

If I could offer some advice, I'm afraid you'll find very few commercial projects on these forums and those that are commercial are more often than not mods rather than games, although there have been a number of commercial games. One of the very sad facts about these forums is that piracy is rife and every single commerical and unbelievibly several free apps have been prirated at some point or other. Without a secure delivery system you will find no takers interested in your service. I don't wish to sound negative, but that does seem to be the nature of these forums.

I wish you luck however and would like to be proved wrong.

http://jimjamsgames.yolasite.com
crispex
18
Years of Service
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Joined: 22nd Jun 2007
Location:
Posted: 1st May 2011 04:26
Time for me to be brutally honest. Your "publishing" company has 0 credibility at the moment. The biggest problem you're going to encounter, which is fairly obvious, is the fact that not too many people wish to pay to have their game publish without guaranteed profits.

Your site is also VERY slow and more than half of the links lead to nowhere.

I just now realized I've had a typo in my signature for the past 3 years.
Black Mamba
15
Years of Service
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Joined: 22nd Apr 2011
Location: Queensville
Posted: 1st May 2011 04:35
I do realize that I am starting with nothing right now. I realize that it will take time and you know, maybe it was a mistake even starting the site - but I'm not going to find that out until later after I actually try the idea. I really don't think you guys understand the whole situation. I am not trying to match Steam, or any other service out there. This is merely a small company I'm trying to start...with maybe 5-10 games in each category.

Need help selling your game? Visit Mamba Software for advertising and publishing help.
GreenDixy
17
Years of Service
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Joined: 24th Jul 2008
Location: Toronto
Posted: 1st May 2011 05:12
@black i sugjest getting a faster webhost its really slow took for ever to load the main page

======================================

GreenDixy Productions http://GreenDixy.Com
Black Mamba
15
Years of Service
User Offline
Joined: 22nd Apr 2011
Location: Queensville
Posted: 1st May 2011 05:49
Hmm...that is very strange. Yeah, I guess I will have to switch hosts.

Need help selling your game? Visit Mamba Software for advertising and publishing help.
eborr
16
Years of Service
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Joined: 5th Jun 2010
Location:
Posted: 1st May 2011 13:57
Quote: "Most here would rather not make any sales at all if given the choice to give commission to someone else."

As someone who has been in the business of promoting and selling software for more than 25 years, who as a consequence has some knowledge of how to seperate customers from their money that attitude is dumb.

The math is simple 80% of something is a lot more than 100% of nothing.

I am not sure whether this scheme will work, and frankly thinking about it too much is like the day, job, if you want me to do a proper analysis then that would be quite expensive. However what I would say, is that the market is ripe for a paradigm shift.

I understand the model that Steam operate, and I don't like it - I accept that publishers have the right to use reasonable means to protect their copyright, and that developers have the right to use reasonable means to protect their IP. What I am unhappy with is the notion, that a third party with a vested interest is dropping code onto my computers providing an overall gatekeeper, controlling products which I have paid for, especially that the gatekeeper could change their policies from time to time - and the users might not find out about it until it's too late.

I have no direct knowledge of how Steam treat their developers and so cannot comment on that, but it seems to me that in the PC world they have so much market share as to become monopolistic.
JRH
19
Years of Service
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Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 1st May 2011 14:51
I was wondering when you were going to go public

What happenned to SplatterSpawn?

Omegamer
17
Years of Service
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Joined: 25th Feb 2009
Location: There
Posted: 1st May 2011 18:18
To be honest I really like the idea, even if the site doesnt gets thousands of clicks it makes our games accesable beside of this forum.
Yeah it needs lot of advertising and I think that some of us should help Mamba to get this site rollin´

Youtube Name: omegamer666
Current project: Junkys Home, a X9 project where you wakeup in a dark apertment and your goal is to get out of there.
But you´re not alone...
Black Mamba
15
Years of Service
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Joined: 22nd Apr 2011
Location: Queensville
Posted: 1st May 2011 18:45
Quote: "What happenned to SplatterSpawn?"


I was never a part of SplatterSpawn. I just know Nick. He let me use his hosting since he's not really using it anymore. I guess I'll probably switch though - if it's really that slow.

Quote: "To be honest I really like the idea, even if the site doesnt gets thousands of clicks it makes our games accesable beside of this forum.
Yeah it needs lot of advertising and I think that some of us should help Mamba to get this site rollin´"


Thanks!

Need help selling your game? Visit Mamba Software for advertising and publishing help.
xplosys
20
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 1st May 2011 19:05
We all know there are "big time" sites that provide this or similar services. We also know that this is FPS Creator. If you do somehow manage to create a AAA title then by all means dump some money into it and go with the big boys, but if you just create a decent FPS Creator game and need another avenue of sales and more exposure, why not take 80% of whatever you get here.

If I were trying to move a title on a budget I would take advantage of every opportunity I could get to get it out there. I don't expect to get AAA support for my C game.

Brian.

That Guy John
16
Years of Service
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Joined: 30th Apr 2010
Location: United States
Posted: 1st May 2011 19:09
Quote: " I don't expect to get AAA support for my C game."

Xplosys, that is crazy talk. Everyone here is nearly done with their BlockBuster games. You expect less than EA? Crazy talk I say...crazy talk.

FPSC OneSource [DeskTop App] - Bringing everything together into one.
Black Mamba
15
Years of Service
User Offline
Joined: 22nd Apr 2011
Location: Queensville
Posted: 1st May 2011 21:33
Quote: "We all know there are "big time" sites that provide this or similar services. We also know that this is FPS Creator. If you do somehow manage to create a AAA title then by all means dump some money into it and go with the big boys, but if you just create a decent FPS Creator game and need another avenue of sales and more exposure, why not take 80% of whatever you get here.

If I were trying to move a title on a budget I would take advantage of every opportunity I could get to get it out there. I don't expect to get AAA support for my C game.

Brian."


Thank you, you explained this much better than I did. I am starting the website for smaller games.

Need help selling your game? Visit Mamba Software for advertising and publishing help.

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