Quote: "I remember the early Resident Evil games (not FPS of course, but in general while on the subject). Only one life, no checkpoints, and you had to find a limited number of items in order to save your progress. An hour or two of running around in circles avoiding zombies trying to unlock doors and pathways, only to die and then have to restart alllll the way back to your previous savepoint. Made the games scarier, IMO, because every monster encounter had the possibility of setting you back an hour or two, as opposed to 30 steps to the last checkpoint."
Yes... I remember on Code Veronica X having used up most of my ammunition and having to do some insane running, dodging, and all sorts of awesomeness to get to the next section without dieing... It was great fun...
A man will one day wear a tophat in glasgow on a sunny day juggeling grapes while humming the jurrasic park theme tune.