And here is what it looks like after loaded:
The code for it:
//OBJECT LOAD
dbLoadObject ( "Data/Chr/LeftFace.x",1 );
dbLoadObject ( "Data/Chr/RightFace.x",2 );
dbLoadObject ( "Data/Chr/LeftChest.x",3 );
dbLoadObject ( "Data/Chr/RightChest.x",4 );
dbLoadObject ( "Data/Chr/LeftElbow.x",5 );
dbLoadObject ( "Data/Chr/RightElbow.x",6 );
dbLoadObject ( "Data/Chr/LeftHand.x",7 );
dbLoadObject ( "Data/Chr/RightHand.x",8 );
dbLoadObject ( "Data/Chr/LeftHip.x",9 );
dbLoadObject ( "Data/Chr/RightHip.x",10 );
dbLoadObject ( "Data/Chr/LeftKnee.x",11 );
dbLoadObject ( "Data/Chr/RightKnee.x",12 );
dbLoadObject ( "Data/Chr/LeftFoot.x",13 );
dbLoadObject ( "Data/Chr/RightFoot.x",14 );
//dbLoadObject ( "Data/Chr/Holster.x",15 );
//dbLoadObject ( "Data/Chr/Gun.x",16 );
//dbLoadObject ( "Data/Chr/Scabbard.x",17 );
dbLoadObject ( "Data/Chr/Sword.x",18 );
dbLoadObject ( "Data/Chr/Dober.x",19 );
//TEXTURE LOAD
dbLoadImage ( "Data/Chr/MainText.tga",60 );
dbLoadImage ( "Data/Chr/PantsText.tga",61 );
dbLoadImage ( "Data/Chr/SwordText.tga",62 );
dbLoadImage ( "Data/Chr/DobeText.tga",63 );
for ( int i = 1; i < 15; i++ )
{
dbConvertObjectFVF ( i, 274 );
}
for ( int h = 18; h < 20; h++ )
{
dbConvertObjectFVF ( h, 274 );
}
//TEXTURING
dbTextureObject ( 18, 62 );
dbTextureObject ( 19, 63 );
for ( int j = 1; j < 9; j++ )
{
dbTextureObject ( j, 60 );
}
for ( int k = 9; k < 15; k++ )
{
dbTextureObject ( k, 61 );
}
for ( int h = 18; h < 20; h++ )
{
dbScaleObject ( h, 40, 40, 40 );
dbXRotateObject ( h, 90 );
dbYRotateObject ( h, 180 );
}
for ( int i = 1; i < 15; i++ )
{
dbScaleObject ( i, 40, 40, 40 );
dbXRotateObject ( i, 90 );
dbYRotateObject ( i, 180 );
}
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