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DarkBASIC Professional Discussion / Texturing Issue with UV Mappings

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The Viking
17
Years of Service
User Offline
Joined: 21st Oct 2008
Location: Asgard
Posted: 1st May 2011 04:30
Hey,

I have posted this in the GDK forum (I know I shouldn't post in 2 places) though, after I posted it, I realized I could probably get more help here than there.

So, my issue:

I have a few models which have all been modeled and UV mapped in blender. After importing into GDK, and applying the textures, some worked, though some showed up all disoriented, and some have no textures, and some appeared solid grey.

So, Here is a picture of what it should look like:

www.myspace.com/norseblod
The Viking
17
Years of Service
User Offline
Joined: 21st Oct 2008
Location: Asgard
Posted: 1st May 2011 04:43
And here is what it looks like after loaded:

The code for it:



www.myspace.com/norseblod

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