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FPSC Classic Models and Media / Light following way point?

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Slayer267
15
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Joined: 6th Sep 2010
Location: Non of your beez wax
Posted: 3rd May 2011 05:18
Is it possible to have a light follow a waypoint?

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GreenDixy
17
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Joined: 24th Jul 2008
Location: Toronto
Posted: 3rd May 2011 08:22
i would say best option create a entity that is bright lighted like a orb or something that will glow then use that to follow a waypoint

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Slayer267
15
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Joined: 6th Sep 2010
Location: Non of your beez wax
Posted: 3rd May 2011 14:53
Lol... Idk where do I get one?

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Bejasc3D
17
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Joined: 17th Aug 2008
Location: Down Under
Posted: 3rd May 2011 15:31
Quote: "i would say best option create a entity that is bright lighted like a orb or something that will glow then use that to follow a waypoint"


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xplosys
20
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 3rd May 2011 15:43
Quote: "i would say best option create a entity that is bright lighted like a orb or something that will glow then use that to follow a waypoint"


You mean like a light bulb? Wouldn't that be like a..... light following a waypoint?

Slayer267
15
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Joined: 6th Sep 2010
Location: Non of your beez wax
Posted: 3rd May 2011 22:58
Lol...

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Kravenwolf
17
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Joined: 14th Apr 2009
Location: Silent Hill
Posted: 3rd May 2011 23:20 Edited at: 3rd May 2011 23:21
I recall Horror Mod, which was integrated into Fenix Mod, having movable lights. Both mods are outdated. Not sure whether or not movable lights are available in the current version of FPS Creator, or any more up to date mod. Consider asking the mod developers in their official mod threads (or in the migration thread) if that feature has been implemented as it has been done before.

Kravenwolf

TGPEG
19
Years of Service
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Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 3rd May 2011 23:57
There's not currently any version of FPSC allowing moving lights, although if you look on the Chat board, Dark Goblin was showing off his mod which allows multiple lights (and I assume moveable ones as well) with lightmapping on them, as well as some HLSL shaders, I think.
defiler
17
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Joined: 4th Apr 2009
Location: Canada
Posted: 3rd May 2011 23:59
What if you make a light script that follows waypoints? Course the light would have to be dynamic.

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Slayer267
15
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Joined: 6th Sep 2010
Location: Non of your beez wax
Posted: 4th May 2011 00:49
Idk does anyone have one?

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