-Hey Slayer!
(thanks for the cheers man!)
(I use Anim8or as my modeling program

)
Well, I can almost guarantee that it's not a polygon issue, because this happens with darkbasic primitives too (see attachment)
That is, unless the darkbasic primitives have some weird polygon issue as well

.
Here's the code:
[rem load all effects
cartooned = free_effect()
load effect "media/fx/cartooned.fx",cartooned,0
make light 1
position light 1,10000,10000,10000
set shadow position 1,0,0,0
delete light 1
for penguin = 1 to 18
if object exist(player+penguin)=1
texture object player+penguin, 0, cartooned_shade
texture object player+penguin, 1, cartooned_edge
texture object player+penguin, 2, cartooned_tex
set object effect player+penguin,cartooned
set shadow shading on player+penguin,-1,1000,1
endif
next penguin]
Also, I use Blitzterrain renderer and the U77 Update. Could these be of any influence to the shadow rendering?
thanks!
-Warhead
TGC is awesome!!!