Greetings and salutations! Well, I have learned a lot and taken a lot from the forums here so I figured it was my turn to give something back to the community
A screenshot of the segment as it appears in game (I just put this together quickly to show what it looks like, no advanced lighting techniques in this example :p ):
Thanks to the release of bond1's excellent normal shader I have been playing with this and tweaking the settings due to the fact that the default settings cause most textures to seem quite glossy and "wet" looking. So, here's one of my ground settings complete with full diffuse, normal, and specular maps, and included a modified version of the infamous bond1 shader (hope that's ok to release for free mods let me know if there's an issue in me releasing this tweaked version) that I softened the glossiness, bump, and specular aspects lending to a much cleaner yet still softly bumpy grassy/rocky ground segment texture.
Hope you all dig it, and any constructive words are most appreciated! Cheers!
You can download here:
http://www.mediafire.com/?nqqj467hr3q37bh
File is also attached to this post.
-remember that you are unique, just like everyone else-