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FPSC Classic Product Chat / Make weapons

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Home Studio
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Posted: 5th May 2011 18:53
Hi,

How I can make weapon to fpsc if I have model and animation?

What scale should I use?

I use fragmotion.

How I can write gunspec.txt?

Please help or past link to tutorial.

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Dark Frager
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Posted: 5th May 2011 19:07
Lolwut? In your other thread you claim you made a weapon model pack and now you ask for help?

All alone in my room, haven't been outside since 1992.

bobochobo
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Posted: 5th May 2011 19:17
Quote: "Lolwut? In your other thread you claim you made a weapon model pack and now you ask for help?"


Doesn't matter, if he needs help he needs help.

As far as I'm aware, Frag isn't a great modeling program, you should get something like milkshapre or *shudder* blender.

Secondly, you will need to animate in in Frag.

Then you can write the gunspec.

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Posted: 5th May 2011 19:22
In my pack I edit errant animations.

Becouse when I make my own weapon with my own animation I can't get it to fpsc becouse I can't write gunspect.txt from the beginning...

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Kravenwolf
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Posted: 5th May 2011 19:29
Then just copy an already-existing gunspec file, make your own animations, sounds, etc and then replace the anim keyframes with your own in the gunspec, replace the sound files in the gun folder with your own, etc. To get the scale right, you simply need to make sure the weapon model looks the appropriate size relative to the hands.

Kravenwolf

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Posted: 5th May 2011 20:02 Edited at: 5th May 2011 20:02
One, more question how I can make airmod zoom?



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Kravenwolf
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Posted: 5th May 2011 20:35
Quote: "thank you"


No, no, don't mention it (literally)

Kravenwolf

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Posted: 5th May 2011 20:53 Edited at: 5th May 2011 20:54
Sorry Kravenwolf and thanks for help.

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Home Studio
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Posted: 6th May 2011 09:04
How I can make or edit airmod zoom?

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BSP
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Posted: 6th May 2011 11:03 Edited at: 6th May 2011 12:03
@Home Studio
Because in the other post you asked for a tutorial for the Fragmotion I prepared two very simple tutorials. The first shows, how to resize a model.
BSP
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Posted: 6th May 2011 11:05
In the second tutorial, you can see how to do very simple animation.
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Posted: 6th May 2011 15:11
@BSP

Thanks for help, but I know that.

I ask how I can get my own weapon with my own hands and my own animation to fpsc.

For example how I can get this weapon to fpsc (this is not my weapon this is free weapon from gamebanana.com becouse in my weapon I don't finish animation)

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BSP
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Posted: 6th May 2011 15:35
You must create gunspec.txt If you don't know how, you can use the example from any weapons from fpsc. For example, open FPS Creator\Files\gamecore\guns\ww2\mp40 and open gunspec.txt You can see how it is made​​.
Kravenwolf
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Posted: 6th May 2011 15:41
Yeah, I covered the part about the gunspec for him a few posts up. I guess he's still confused about something though.

Kravenwolf

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Posted: 6th May 2011 16:00 Edited at: 6th May 2011 16:01
When I only edit gunspect I can't see weapon in game.

Can who make example with this weapon? (download in up post)

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BSP
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Posted: 6th May 2011 22:30 Edited at: 8th May 2011 23:03
Maybe I can do it tomorrow. Of course when I will find more time

BSP
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Posted: 7th May 2011 13:23 Edited at: 8th May 2011 23:02
@Home Studio
I prepared an example based on your weapon. I corrected the .x file and texture. Of course not everything is perfect, but it works. I hope, that you are using one of the betas of FPSC V1.18.

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Posted: 7th May 2011 15:00
Thanks, but how you make good look (camera)?

(my english is bad )

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BSP
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Posted: 7th May 2011 21:08 Edited at: 8th May 2011 23:02
I made the correct size and weapon position ​​in the Fragmotion.

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Posted: 7th May 2011 21:52
But how you made correct position in fragmotion?

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Kravenwolf
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Posted: 7th May 2011 23:52 Edited at: 7th May 2011 23:54
Import one of your previous WWII weapons for FPS Creator that is already rigged and aligned properly, and then replace the weapon mesh with your new one. Out of curiousity, how did you manage to get the others done if you're having problems now?

Kravenwolf

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Posted: 8th May 2011 10:02
@Kravenwolf

Quote: "Import one of your previous WWII weapons for FPS Creator that is already rigged and aligned properly, and then replace the weapon mesh with your new one."


Thanks

Quote: "
Out of curiousity, how did you manage to get the others done if you're having problems now?"


In the others weapons I only get my mesh to errant animation.

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Bossman JLC
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Posted: 14th May 2011 01:12
Watch this video. It may help some people, then get my question answered. I too, want to make my own weapon of destruction. I want to become a master at modeling, scripting, and animating for FPSC.

Enjoy!

http://www.youtube.com/watch?v=5N1OtXHMN0A

Read it Live it, & Now Shut It!

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