It's not fun being a clone. Especially one trapped in an decrepid, underground factory, riddled with puzzles and controlled by an insane scientist. How many clones have been processed through the factory's test chambers before you? No one knows, but will you be the clone that breaks the cycle?
DEMO ===========================================================
Download Levels Training, Chamber01-Chamber08:
here
VIDEO ==============================================
Trailer + Tutorial Level
Chamber 03
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The game is a weaponless puzzle game inspired by Portal. Puzzles are solved with the use of side effects resulting from drinking energy drinks:
ZAPT - electrifies things,
Coolsters - freezes things/prevents death from fire
JumpAde - increases jump height
My idea is to build up a large number of levels which you will play through in a random order. Each level will be very short (less than 5 mins). I'm restricting the level size to 10x10x10, but if I can I'll be limiting them to 5x5x5. The size restriction is self imposed due to the limitations of the laptop I started this project on, but I also like the challenge.
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Media created by the following in addition to the stock FPSC media:
Anayar (gun locker)
Dick Hetherington (soundscape)
Doomster (various segments)
Fenwolf (various items from Ghost Hunt Pack)
Henry Ham (cloning tube,fork-lift)
Kravenwolf (table lamp, shopping trolley)
The Cosmic Prophet (cloning table & machine, arches, trash cans, lights, tables, benches, etc.)
Vent (red generator)
Xplosys (vent)
[If I've missed anyone off the list please let me know]
Status: In development
Developed using FPSC x9.119 own mod.
Contact: via profile.