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FPSC Classic Product Chat / v1.18 beta ragdoll?

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mrfpscreator
15
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Joined: 13th May 2011
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Posted: 13th May 2011 20:06
Hi I was wondering if there was a ragdoll script for FPSC x9 v1.18 beta 15.

Because I want it to ragdoll when they die, not animation THEN ragdoll.

Anyone got a script for it?

Attach if you have!

Thanks!

i dont know...
Thraxas
Retired Moderator
20
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Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 14th May 2011 00:22
If you do a quick search of the forum you'll find a few topics on this. If you remove the death animation from from the .fpe of the entity it will ragdoll and not play the animation.

As far as I know this is the only way to do this, unless something has changed.

It was supposed to be a monkey / kangaroo fire-breathing hybrid. And it would be 70 km tall, and keep a giant laser in it's pouch.
mrfpscreator
15
Years of Service
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Joined: 13th May 2011
Location:
Posted: 14th May 2011 16:40
yeah but how do i remove the .fpe?
(sorry im new to this)

i dont know...
Thraxas
Retired Moderator
20
Years of Service
User Offline
Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 15th May 2011 01:16 Edited at: 15th May 2011 04:13
You don't remove the .fpe... It's like a text file you just have to change certain lines in it...

]http://forum.thegamecreators.com/?m=forum_view&t=173118&b=21
read through that entire thread and Conjured Entertainment explains it really well

It was supposed to be a monkey / kangaroo fire-breathing hybrid. And it would be 70 km tall, and keep a giant laser in it's pouch.

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