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FPSC Classic Models and Media / New model pack for fpsc, bikers pack

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Daniel wright 2311
User Banned
Posted: 15th May 2011 09:18 Edited at: 18th Jun 2011 03:48
Coming soon to a fpsc creator near you!!


Introducing


Bikers pack






will have 10 bikers
a bar
wepons
bottles for wepons
bikes for the bikers
hand to hand combat animations





















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bobochobo
17
Years of Service
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Joined: 9th Jul 2008
Location: My house, in the middle of my street
Posted: 15th May 2011 12:09
Textures look good, his ear looks a bit odd though.

Only problem is theres not really a large scope of possibilities with characters like those.

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Sting
15
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Joined: 18th Jan 2011
Location:
Posted: 15th May 2011 15:46
Dear Lord, they're quite some cheek bones aren't they? The guy looks like he's been smoking some heavy stuff over the years... lol

Apart from that, good job on the import!

Want your games to look professional?
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Poloflece
16
Years of Service
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Joined: 14th May 2010
Location: Australia
Posted: 15th May 2011 15:57
not a pretty bloke, but you wouldn't shoot him otherwise, good work

xplosys
20
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 15th May 2011 17:11
Nice work as always Dan. It seems there could be more definition where the different textures meet. Where the jacket, belt and pants meet for instance just seems too clean. There is always a shadow at or below different heights of a surface and your texture looks too flat. I hope that makes sense.

Soon I can have my own biker gang to lead on village raids.

Brian.

Daniel wright 2311
User Banned
Posted: 15th May 2011 20:39 Edited at: 15th May 2011 20:41
@bobochobo

His ears are a little off and I am working on it, thanks for the info.

@xplosys

Yea, I dont have any shadow maps for him yet nore any shaders,this render is just a basic render in fpsc.The textures dont have much if any defintion where the textures meet becouse I am doing my best to keep the pollies down,but it makes sence to use shadows for this reason and will do my best here,thanks for that. But my next couple models will have more definition, I promiss. thanks for the good comments and the bad.

Soon I will show my next object, stay tuned.

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Daniel wright 2311
User Banned
Posted: 16th May 2011 03:29 Edited at: 18th May 2011 09:25
here is the next biker for this pack, keep in mind I have not even starded to make there wepons yet.im making this one with a chain to hit you with.


EDIT: THE TEXTURES ARE SMALLER MAKING HIM LOOK A LITTLE FAT



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Daniel wright 2311
User Banned
Posted: 16th May 2011 04:37 Edited at: 18th May 2011 09:41
And A little in game shot, Im still working on how arm there.




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Daniel wright 2311
User Banned
Posted: 16th May 2011 09:19
Last picture for now, this was just for fun and to show his main weapon will be a bottle.




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Daniel wright 2311
User Banned
Posted: 16th May 2011 21:34 Edited at: 18th May 2011 09:24
And here is A screeny of him in game fighting with his bottle,Im doing my best to make the bottle transparent in game but with no sucsess, I think I need to make the texture a .tga for this to work.



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Daniel wright 2311
User Banned
Posted: 17th May 2011 07:39 Edited at: 18th May 2011 09:27
I keep updating this thread with little to no replys, well, Here is another one, same bace mesh but diffrent textures.

edit, took pictures out due to page loading time.

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bobochobo
17
Years of Service
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Joined: 9th Jul 2008
Location: My house, in the middle of my street
Posted: 17th May 2011 09:41
That last one looks good, but I can't help thinking there should be more definition between his top half and bottom half.

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mgarand
18
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Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 17th May 2011 09:41
i see some stretching on the arm, on the last screenshot. Also the texture could use some work.

Daniel wright 2311
User Banned
Posted: 17th May 2011 21:35
yEA, I have fixed thease things thanks guys, As far the something seperating the top half top to the bottom half I think of something. I have changed the textures a little and fixed the arms. I gave him long hair,

Thanks for looking.

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Daniel wright 2311
User Banned
Posted: 18th May 2011 01:55 Edited at: 18th May 2011 09:28
here is the updated pictures of this last guy,I changed alot, gave him his bat for a good bikers weapon.

edit, took pictures out

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Hamburger
17
Years of Service
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 18th May 2011 03:34
Do a model of Mikey from american chopper!
Daniel wright 2311
User Banned
Posted: 18th May 2011 03:36 Edited at: 18th May 2011 09:28
And in game, I need to wash dishes for dinner so Ill update more in the next couple days.

@Hamburger, ill look into that for you!!






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bruce3371
15
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Location: Englishland
Posted: 18th May 2011 05:53
Where's Ron Perlman? lol

Daniel wright 2311
User Banned
Posted: 20th May 2011 02:43
And here is one more, had to take time to remake another mesh, this one is a little more clean and less pollies,better shape to ears and nose.





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Daniel wright 2311
User Banned
Posted: 20th May 2011 09:35
AND LAST ONE FOR NOW,This guy is all ready for animation, he will slap you around then punch your lights out.



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Daniel wright 2311
User Banned
Posted: 21st May 2011 02:00
Here he is in game, his animation came out real good, they are very smooth and looks like he is trully slapping and punching you.





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Vent
FPSC Master
17
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Joined: 3rd Apr 2009
Location: BC
Posted: 21st May 2011 02:02
Looks good



NimmDae
17
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Joined: 13th Mar 2009
Location: Behind you.. always..
Posted: 21st May 2011 07:31
They're starting to look like some decent models you have there. Is this going to be a free model pack, and if not any idea on the price yet?

Life's just a game.

..it was probably made using FPSC.
Daniel wright 2311
User Banned
Posted: 21st May 2011 08:00
@NimmDae

Im planing on selling them as a model pack, Im trully not shure how much yet but im guesing around $9.00 or so for the whole pack.

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Daniel wright 2311
User Banned
Posted: 22nd May 2011 08:56
Here is biker 5, he is close to finished,texture still needs work.






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Daniel wright 2311
User Banned
Posted: 22nd May 2011 10:54
And his finshed textures






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mgarand
18
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Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 22nd May 2011 11:46
a video of the animations would be nice

Daniel wright 2311
User Banned
Posted: 22nd May 2011 23:12
I will show a video as soon as i get the hurt hud set up, it will hopefully be blood dripping down the screen.

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Daniel wright 2311
User Banned
Posted: 23rd May 2011 02:00
And here he is in game with no animations









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vortech
16
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Joined: 18th Mar 2010
Location: Finland
Posted: 23rd May 2011 17:07
One tip. Make textures look like less mirrored

Best texture of the Month.
Yay.
Bradmadman
15
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Joined: 17th Mar 2011
Location: Locke, NY USA
Posted: 27th May 2011 03:37
Awesome work.


Anything is possible
Daniel wright 2311
User Banned
Posted: 27th May 2011 06:40 Edited at: 27th May 2011 06:53
Well im back to work with this pack and here is a preview of biker 6.












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born for game
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Posted: 29th May 2011 14:05
Wonderful. I like them.


Daniel wright 2311
User Banned
Posted: 30th May 2011 05:46
thanks guys,will be updating this pack soon.

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sdu03756
15
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Joined: 30th May 2011
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Posted: 2nd Jun 2011 09:51
Hey, nice work, I like them, may i download them please ?

So much to learn !
Conjured Entertainment
AGK Developer
20
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 2nd Jun 2011 15:16
Quote: "Coming soon to a fpsc creator near you!!"

Awesome

I made a retexture for one of Bond1's model pack 4 characters to make him a biker.
The screenshots and layers used for the texture are on my other computer though (the one that died recently), so I can't post now to show you.
I made a few retextures for some of his zombies too for biker zombies, which would be an easy thing to do for these too if you want them to get infected.

Quote: "One tip. Make textures look like less mirrored"

Yeah, especially if you want them to have a patch on the back of their jacket (colors).

Looking good
I like #4 the best.

vortech
16
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Joined: 18th Mar 2010
Location: Finland
Posted: 2nd Jun 2011 17:39
I really don't like the shape of those people. They look way too unnatural. (And small) And even clothes aren't so good. Mirrored and textures that don't fit together. Please work on shape and textures. And the face... They look horrible. These aren't very hq models. Improve them a bit.

Best texture of the Month.
Yay.
Daniel wright 2311
User Banned
Posted: 2nd Jun 2011 21:24 Edited at: 2nd Jun 2011 21:25
@Conjured Entertainment

shure my friend, you may show your retexure, i would like to see it.


@sdu03756

I am not done with this pack yet, will update it soon.

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Conjured Entertainment
AGK Developer
20
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Location: Nirvana
Posted: 3rd Jun 2011 06:11
Quote: "I really don't like the shape of those people. They look way too unnatural. (And small) And even clothes aren't so good."

These characters have a body shape, much like a super hero in tights.
I would save these meshes for use with textures like super hero costumes.
If you want some fun, try a spiderman texture on them and you'll see what I mean.

They would look more natural as bikers if the legs were shaped like pant legs and not human legs. (boot cut at bottom)

Daniel wright 2311
User Banned
Posted: 3rd Jun 2011 07:37
Quote: "They would look more natural as bikers if the legs were shaped like pant legs and not human legs."


Yea,I was trying my best to cut polly count, I can add a little more detail in the legs, I guess I will now that I take a second look at them all. I could not hurt, thanks for the heads up, And I just might try a super hero for the fun of it.

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Zwarte Piet
16
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Posted: 4th Jun 2011 00:24
I like them, but there is a superhero look. I think youcould fix that by, moving vertices to de accentuate some parts of the model and not add any polies.

"I would rather make a bad model, instead of pirate a great one" MY DAD "Now let's Make some Models" me "If you don't make it don't post it"
Daniel wright 2311
User Banned
Posted: 4th Jun 2011 01:26
@Zwarte Piet

thanks, as i have not many pollys in the legs i will have to add more. thanks for looking

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Daniel wright 2311
User Banned
Posted: 7th Jun 2011 07:59
Im just taking my time redoing some of there looks and textures,I will leave most of them as is and just add the redone ones as extras but here is one example of a redone one.









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Daniel wright 2311
User Banned
Posted: 7th Jun 2011 09:56
And the last updated pic of the night.



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2Beastmode4u
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Location: Loading...
Posted: 7th Jun 2011 16:30
Looks nice. I think that a added rip or hole somewhere would help "complete" the effect. Also, black boots(without socks at ankle level) would look better as well. Great job though!


Cheers.

God help me, Please.

Come on down to my site at Unleashed FPSCreators
Daniel wright 2311
User Banned
Posted: 8th Jun 2011 00:10
Well, like I said, I am taking my time on them all so even this one is not yet compleate but I will look into adding a couple rips to his pants. thanks for looking.

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Daniel wright 2311
User Banned
Posted: 8th Jun 2011 00:48
And here is how he looks in game now, He looks and animates so much better as I kept his faces as is, usaly I load them up in another program to edit then this program exports them out as triangles making there animtions a little off, I figured its time to stop this and now there animations are spot on with no polly twisting.






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xplosys
20
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 8th Jun 2011 03:01
Much improved Dan. Little things like the boot and jacket make a big difference. Still, there is some "super hero" look, as some put it. Let me put it like this... if I saw a biker gang all dressed up in Spandex, I wouldn't worry too much about them. I might wonder a little, but I wouldn't worry much.

Brian.

Daniel wright 2311
User Banned
Posted: 8th Jun 2011 04:23
Quote: "I wouldn't worry too much about them. I might wonder a little"


Lol,I trully laughed at this I almost spit wy water out of my nose.

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Conjured Entertainment
AGK Developer
20
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Location: Nirvana
Posted: 9th Jun 2011 22:37 Edited at: 9th Jun 2011 22:58
I recovered that screenshot of a couple biker retextures I did for a Bond1 MP4 character, and for one of Comic Prophet's characters too... (see attached)

I like the jean jacket vest over the leather jacket look. (that is how I wear my colors, which are exactly like you see on the MP4 guy in the pic)
The ol' skool bikers did this because sewing the patches on a jean jacket was easier than sewing onto leather.
It also made it easier for summer or winter wear in case it was too hot for leathers, they could just wear the jean vest alone or over a t-shirt, etc.

Quote: "Let me put it like this... if I saw a biker gang all dressed up in Spandex, I wouldn't worry too much about them. I might wonder a little, but I wouldn't worry much."

LOL
I was told the other day that... "You look like something out of Mad Max. Crazy!".
I was wearing my jean vest over a long sleeved camo shirt, and high waters with whites socks. (FTW)
He also commented on the hammer that I had sticking out on my back seat, but I was estimating a siding job that day and I needed the hammer to inspect under the old siding.
Anyway, looking like something out of Mad Max was taken as a compliment, and I have found that the wilder I look, the less likely it is for idiots to tailgate me.

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