Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Work in Progress / Ulidia Engine update 2011

Author
Message
Chris Ritchie
17
Years of Service
User Offline
Joined: 7th Jan 2006
Location: Norn Iron
Posted: 15th May 2011 17:16 Edited at: 15th May 2011 20:49
Recently started working on this again after a long break.
This video shows the new trees added into the engine. The foliage mimics the old speedtree technology by using billboards facing the player.

http://www.youtube.com/watch?v=SL-lVQpJodo




Lead programmer ULIDIA
kamac
12
Years of Service
User Offline
Joined: 30th Nov 2010
Location: Poland
Posted: 15th May 2011 17:58
Uuuuuu !

Nice! The bloom effects etc. are from envolved's?

Really nice graphics!

Chris Ritchie
17
Years of Service
User Offline
Joined: 7th Jan 2006
Location: Norn Iron
Posted: 17th May 2011 20:39
Hi Kamac thanks for the comments if I remember right the bloom shader was made by Green Gandalf it was easier to tweak.


Lead programmer ULIDIA
kamac
12
Years of Service
User Offline
Joined: 30th Nov 2010
Location: Poland
Posted: 17th May 2011 20:41
Quote: "Hi Kamac thanks for the comments if I remember right the bloom shader was made by Green Gandalf it was easier to tweak."


O. I must check this out. Also, how's the progress?

Quel
13
Years of Service
User Offline
Joined: 13th Mar 2009
Location:
Posted: 17th May 2011 21:48
220.000 polys?!

...

..exactly where?

-In.Dev.X: A unique heavy story based shoot'em ~25%
-CoreFleet: An underground commander unit based RTS ~15%
-TailsVSEggman: An Sonic themed RTS under development for idea presentation to Sega ~15%
Chris Ritchie
17
Years of Service
User Offline
Joined: 7th Jan 2006
Location: Norn Iron
Posted: 17th May 2011 23:57
Hi Quel I had the LoD turned way up for the video so it was rendering every scene object but this is all completely scaleable so you can turn the view distance down for older machines.
Progress at the minute is focused on adding the actors into locations and giving them something to do.


Lead programmer ULIDIA
kamac
12
Years of Service
User Offline
Joined: 30th Nov 2010
Location: Poland
Posted: 18th May 2011 00:32
Nice ! I will be following that project .

Mireben
14
Years of Service
User Offline
Joined: 5th Aug 2008
Location:
Posted: 18th May 2011 20:40
I've watched your other videos as well. This is beautiful!
SH4773R
13
Years of Service
User Offline
Joined: 18th Jan 2010
Location: AMERICA!!!
Posted: 19th May 2011 08:30
Looks good, keep it up!


My software never has bugs, it just develops random features.
C4: silly putty for men.
Chris Ritchie
17
Years of Service
User Offline
Joined: 7th Jan 2006
Location: Norn Iron
Posted: 26th May 2011 00:03
Update 25/05/2011

Cairlyn village is populated! Villagers have been added in with pleasing results, there has been very little slow down in the engine even with the AI added. They are all making their own decisions regarding location and avoiding all scene obstacles. Getting to the fun part next, combat.

http://www.youtube.com/watch?v=8WoV10HqURQ




Lead programmer ULIDIA
kamac
12
Years of Service
User Offline
Joined: 30th Nov 2010
Location: Poland
Posted: 26th May 2011 15:41
Wow !

Cool!

I like the knights look with the shader

Quel
13
Years of Service
User Offline
Joined: 13th Mar 2009
Location:
Posted: 3rd Jun 2011 12:07
Do something with the dull sky texture, because this way it looks very artificial. And i most importantly mean the high contrasted change from ground to sky, this is just not the case in real life. Put something there, far away mountains whatever.

-In.Dev.X: A unique heavy story based shoot'em ~35%
-CoreFleet: An underground commander unit based RTS ~15%
-TailsVSEggman: An Sonic themed RTS under development for idea presentation to Sega ~15%
Matty H
14
Years of Service
User Offline
Joined: 7th Oct 2008
Location: England
Posted: 4th Jun 2011 16:27
Just gave this a 6/6 on the gallery setction, very good looking scene you have got there.

Look forward to seeing this progress.

Gunslinger
15
Years of Service
User Offline
Joined: 29th May 2007
Location:
Posted: 4th Jun 2011 17:46
too much bloom.
Chris Ritchie
17
Years of Service
User Offline
Joined: 7th Jan 2006
Location: Norn Iron
Posted: 5th Jun 2011 23:12
@ Quel

Yes I agree the horizon looks rather sparse im currently adding far away mountains to the engine.

@ Matty

Thanks I am currently adding in your Dark Imposters plugin to boost the draw distance should have something to show on that quite soon.

@ Gunslinger

I disagree I thought the bloom was quite subtle but it is completely scalable in the options so you can reduce to your taste.


Lead programmer ULIDIA
Matty H
14
Years of Service
User Offline
Joined: 7th Oct 2008
Location: England
Posted: 6th Jun 2011 18:30
Quote: "Thanks I am currently adding in your Dark Imposters plugin to boost the draw distance should have something to show on that quite soon."


Great, I look forward to seeing what you come up with

Quote: "I disagree I thought the bloom was quite subtle but it is completely scalable in the options so you can reduce to your taste."


Alot of people seem very negative about bloom, maybe people have over-used it in the past. I think it can be an exellent effect and I certainly don't think it is over done in this game.

2Beastmode4u
11
Years of Service
User Offline
Joined: 14th Feb 2011
Location: Loading...
Posted: 10th Jul 2011 18:22 Edited at: 10th Jul 2011 18:23
Reminds me of Oblivion... Great work on doing this with DBPro! Will talking to characters be added in?


Cheers.

God help me, Please.

Come on down to my site at Unleashed FPSCreators
Chris Ritchie
17
Years of Service
User Offline
Joined: 7th Jan 2006
Location: Norn Iron
Posted: 17th Jul 2011 19:16
@ 2Beastmode4u

Thanks, there will be dialogue between the various NPCs in the game, at this minute im not sure if that will be voice acted or text. I would like it to be voice acted although I need to wait and see how much work that would be.


Lead programmer ULIDIA

Login to post a reply

Server time is: 2023-02-09 00:02:59
Your offset time is: 2023-02-09 00:02:59