I call numerous sounds in my game, and they all get along with each other pretty well, but i noticed that one special sound, mr. number 6 to be exact, which one is being called quite frequently, and is about 4 seconds long... just stops when it is played one more time.
So it never can be heard at two or more channels at once.
It is the 'rocket take off' take off in my game, and sounds quite stupid as many rockets fly up, but all the time, only the last one of them has sound.
Is this because of my sound card, or should i load in a type of sound like this into more than one slot to get it played numerous times in parallel?
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