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Dark GDK / Keep Getting a Freeze

Author
Message
ManOfActionTM
13
Years of Service
User Offline
Joined: 16th May 2011
Location: Sahuarita, Arizona
Posted: 17th May 2011 04:28
It's not 100%, and when I click Debug->Break All, VStudio said that I could only look at the assembly code, so I'm at a loss as how to fix this--particularly given that it's not 100%, more like 10-25%.

It always hangs while dealing out the cards, so, for readability sake, I've deleted most everything else.



The function it calls is the following:



Additionally, in the call stack, there is nothing that I call:


ntdll.dll!776996f4()
[Frames below may be incorrect and/or missing, no symbols loaded for ntdll.dll]
ntdll.dll!77698eb4()
kernel32.dll!7690c3e4()
kernel32.dll!7690c527()
user32.dll!768394b0()
user32.dll!76839541()
user32.dll!76840208()
dinput8.dll!70b0a62f()
kernel32.dll!76904911()
ntdll.dll!7767e1c6()
ntdll.dll!7767e199()
ManOfActionTM
13
Years of Service
User Offline
Joined: 16th May 2011
Location: Sahuarita, Arizona
Posted: 17th May 2011 10:34
I think I solved it myself.

Don't change the way Sprites are drawn in the middle of the program
ManOfActionTM
13
Years of Service
User Offline
Joined: 16th May 2011
Location: Sahuarita, Arizona
Posted: 17th May 2011 11:09
I take it back, it just happened again...ARGH!

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