@Raven
"no you said 3DS exporter... 3DS is the 3D Studio Format, if you ment Max then damn well say MAX!"
You knew exactly what I meant. If you thought I meant a exporter to the 3DS format then why did you say this:
Quote: "there is a 3dsmax nvb/nmb exporter (same format, just one is specific for ogl), but there is no exporter for 3ds from the nmb format."
You mention a Max exporter twice. If you didn't think I meant Max then why did you pretend that I did? Or are you just trying to save face for that goofy error in logic that you made?
"But what the hell good is an exporter for a format that DBP DOES NOT USE?"
Its called 3D Exploration. Learn it. Live by it.(Oh and incase you get confused, 3D exploration is a file format converter. It can change a 3DS file(which support in DBPro for it is, at the moment, a bit dodgy from what I hear) into another file format like, oh, say, .X(Which DBPro does support and pretty well). Hence, this is why I mention the 3DS max exporter on Nvidia's website. 3DS is a popular format and once you get the models into it one should have no trouble at all finding an appropiate converter.
"if you don't wish to be mis-understood then please try to keep your terminology correct."
It is the proper terminology. You even used it yourself.
Quote: "but there is no exporter for 3ds from the nmb format.
"
"as for nmf ... there are ALOT of shaders that use it because it has builtin normal mapping "
As for nmf I'll take your word for it that there are a lot of shaders that use it. However, since there are
no shaders on the cgshaders.com website that use it then what exactly is the relevence of mentioning it in this thread? Read the title: Shaders at www.cgshaders.org, can we use them in Pro? (Oh, and by the way, there is a 3DS exporter for nmf in the ATI sdk.

)
" essentially what Doom3 uses, is a very useful tool."
How did you find this out?
"but generally only OpenGL again, which is pretty annoying."
I don't think there is anything in the file format that prevents it from being used in DirectX so worry not.