Microsoft XNA ('XNA's Not Acronymed'[1]) is a set of tools with a managed runtime environment provided by Microsoft that facilitates computer game development and management. XNA attempts to free game developers from writing "repetitive boilerplate code"[2] and bring different aspects of game production into a single system.[3] The XNA toolset was announced March 24, 2004, at the Game Developers Conference in San Jose, California. A first Community Technology Preview of XNA Build was released on March 14, 2006. XNA Game Studio 2.0 was released in December 2007, followed by XNA Game Studio 3.0 on October 30, 2008
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