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DarkBASIC Professional Discussion / rts game creation

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dartnub
15
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Joined: 5th Jan 2011
Location: trinidad
Posted: 20th May 2011 02:09
Making an rts so i will be appreciated if forum members interested in such a venture will contact me about this project at [email protected] i am on face book aswell so use the hotmail account, basically any one with interest can contact me about this we will wirk things out from there later all oh agk xbox ahhhhhhhhhhhhhhhhh how nice later hey any one got info tech background and not just gamemaking later
WickedVixen
19
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Joined: 28th Mar 2007
Location: New Brisbane, Utopia Prime, VGC GHQ
Posted: 20th May 2011 05:32
Dewd, you need to break up your thought strings, otherwise no one will reply and help out.

I can understand about all that, but if you're not interested in proper sentence structure, then you're not going to get much help. I had a few edits that I needed to adjust, just to get my point across, and that helped others guide me to the correct information.

You can do this and get this taken care of.

Phaelax
DBPro Master
23
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Location: Metropia
Posted: 20th May 2011 09:27
Lighten up, English obviously isn't his first language.


But this sounds too much like a team request with no actual work done to show.

TheComet
18
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Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 20th May 2011 10:33
An RTS is among the hardest games to make... Do you have the wits and skills to complete such a heavy task?

TheComet

Grog Grueslayer
Valued Member
21
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Joined: 30th May 2005
Playing: Green Hell
Posted: 20th May 2011 16:57
Dartnub, you can start by checking out TDKs Tutorials to learn the basics.

http://forum.thegamecreators.com/?m=forum_view&t=99497&b=10

It's really not a good idea to start with an RTS as your first project.

Phaelax
DBPro Master
23
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Joined: 16th Apr 2003
Location: Metropia
Posted: 20th May 2011 23:03
You can always read through this thread:
http://forum.thegamecreators.com/?m=forum_view&t=44248&b=6

Burning Feet Man
18
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Location: Sydney, Australia
Posted: 21st May 2011 02:25
Remember to start with the basics. Best to go and play some Dune II for a few hours, then work your design from there.

Help build an online DarkBASIC Professional help archive.
DarkBasic Help Wikia
dartnub
15
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Joined: 5th Jan 2011
Location: trinidad
Posted: 21st May 2011 02:56
as i was saying interested co makers you know assiting each other oh look a forum why don't we do that here oh you mean sentance structure well ok sob you all so mean and stuff well later as i said if interested in making and teaming up or at least learning to together well sry that last injection that the military gave me dose not give me god knowledge sob the hardships of being a noob any way its a form and learning resource thought i would try it out so wanna do cocaine
dartnub
15
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Location: trinidad
Posted: 21st May 2011 02:58
rob what the hell man scew this and that tattoed chipmunk is dead meat hey wanna watch hula girls
dartnub
15
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Location: trinidad
Posted: 21st May 2011 04:44
hey dudes umm look i got problem with cartography shop no textures can you guys point to the proper fix thanx later oh i am not a fan of drugs i hear they are bad for vidieo gamers imagin not being able to play due to a drug prob bummer thnx later all viva a grilled foods may they make us healty and strong while practiceing proper eating habits in terms of dietary intake anyway later all wow agk huh awsome
dartnub
15
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Location: trinidad
Posted: 21st May 2011 04:44
hey dudes umm look i got problem with cartography shop no textures can you guys point to the proper fix thanx later oh i am not a fan of drugs i hear they are bad for vidieo gamers imagin not being able to play due to a drug prob bummer thnx later all viva a grilled foods may they make us healty and strong while practiceing proper eating habits in terms of dietary intake anyway later all wow agk huh awsome
Grog Grueslayer
Valued Member
21
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Joined: 30th May 2005
Playing: Green Hell
Posted: 21st May 2011 09:54
We're not mean it's just the way it is. 99.9% of the time team requests are locked because nobody likes to start projects with somebody that just barely joined the forms and probably doesn't know how to program yet. Learn to program on your own before you start collaborating with one or more people in a team project.

Quel
17
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Joined: 13th Mar 2009
Location:
Posted: 21st May 2011 09:56
We are happy you want to make your text look like binary code, but we are not that nerds...

-In.Dev.X: A unique heavy story based shoot'em ~25%
-CoreFleet: An underground commander unit based RTS ~15%
-TailsVSEggman: An Sonic themed RTS under development for idea presentation to Sega ~15%
KISTech
18
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Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 21st May 2011 19:53
Just out of curiosity, what makes an RTS one of the hardest types of games to make? Thinking about the complexity of an RPG, or even a decent FPS, an RTS doesn't seem quite as daunting.

Phaelax
DBPro Master
23
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Joined: 16th Apr 2003
Location: Metropia
Posted: 21st May 2011 23:26
I wouldn't say an RTS is any harder than any other game, but it has its own problems to overcome while programming just like any game. They're just different types of problems.

dartnub
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Location: trinidad
Posted: 22nd May 2011 00:31
well you see the thing is that i guess it will vary depending the rts game play is mostly battle system based with rpg too but you see i think the rts is dependant on its battle system which makes the game desihgn a bit mor challenging for me rpg story lines are the big thing then agin there is the battle system there and the item sytem as well nooo i get you there the same depends on which you are good at making well i am into rts games so rts it will be but i understand that it is difficult to go back to those learning days where and of coaurse you might have to teach as well but if you guys see have any compadres that are interested in learning together then gimme a buzz other wise it is me and dbpro to do the stuff how lonely well later all and thanks phaelax i am saving the page later
dartnub
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Location: trinidad
Posted: 22nd May 2011 01:18
hey haelax you are real good then agin you here a long time so i guess theres a lot of experience there so later those are good set of tutorials there good stuff so what kind of games do you perfer making or is it anything later always liked strats rts are good stuff later so when is the campaighn can i be the in charge of dod or something i got this thing for vid games and the military later man thnks
TheConnorian
16
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Location: I\'m in ur game, pwning ur noobs
Posted: 22nd May 2011 01:48
I think RTS ai is so much more complex, which is why a lot of people stray from it.
KISTech
18
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Location: Aloha, Oregon
Posted: 22nd May 2011 01:58
Quote: "I think RTS ai is so much more complex"


That makes sense. There's a lot more going on in an RTS than just an opposing force coming to shoot you, or standing guard in an area waiting for you to make your approach.

dartnub
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Location: trinidad
Posted: 22nd May 2011 04:24
i got cartography shop issue the texture function dose not work well do you guys have an idea as to how i can rectify this well later oh the ai is a lot more complex i agree later O_0
dartnub
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Location: trinidad
Posted: 22nd May 2011 04:24
i got cartography shop issue the texture function dose not work well do you guys have an idea as to how i can rectify this well later oh the ai is a lot more complex i agree later O_0
dartnub
15
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Location: trinidad
Posted: 22nd May 2011 04:24
i got cartography shop issue the texture function dose not work well do you guys have an idea as to how i can rectify this well later oh the ai is a lot more complex i agree later O_0
Agent
21
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Joined: 7th Sep 2004
Location: Sydney, Australia
Posted: 22nd May 2011 15:35 Edited at: 22nd May 2011 15:40
Quote: "basically any one with interest can contact me about this we will wirk things out from there"

I recommend that you make a start on your game before you ask for interest from other people. Demonstrate that you're serious about making the game by showing us a program outline that performs the basic functions of an RTS, even if your structures are spheres and your tanks are cubes. Make them move around in response to mouse clicks, show us what you've done, and then seek to build your team to really get down to the good stuff.

Quote: "if you guys see have any compadres that are interested in learning together"

Almost everyone who posts in the 'Newcomers' forum is a co-learner such as yourself. You are always welcome to post questions and queries there and experienced users will help you out.

Quote: "i got cartography shop issue the texture function dose not work well do you guys have an idea as to how i can rectify this"

We can probably help you with this problem, but you'll have to be more specific. Are you talking about applying a texture to a surface, or are you talking about browsing the textures? pErhaps you are saying you'd like to recommend a feature for future updates? Tell us what you're trying to do, what steps you're taking, and where it goes wrong, and I'm 99% sure we will be able to help you figure it out. As the question stands however, I have no idea what problem you've run into and no clue where to start helping you.

Quote: ".,!:;"

Actually, this quote is entirely fabricated. There are no full-stops or other punctuation marks anywhere in your posts. Please take the time to make your posts more readable. As you can see, I type with correct capitalisation and punctuation, no verbal slang and accurate spelling and grammar. I do this deliberately, because I know that people won't bother to read a mess.

Quote: "laterlaterlaterlaterlater"

Please, would you say 'later' again? I can never tell where the end of your post actually is.

Quote: "Remember to start with the basics."

Lol. Mirror, mirror

dartnub
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Location: trinidad
Posted: 22nd May 2011 16:16
the export import gives problems dunno why well later all hope this works out begginners dang missed that one later O_0
TheConnorian
16
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Joined: 18th Dec 2009
Location: I\'m in ur game, pwning ur noobs
Posted: 22nd May 2011 17:49
Honestly Dartnub, I don't think this is going to go anywhere and you are going to try and rely on other people making all the code for you (which will never work). If you really are serious please give us a display of your talents.
dartnub
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Location: trinidad
Posted: 25th May 2011 16:11
wow that really hurt honest you guys are a tuff crowd sniff sob sob well later all tell phaelax i said thnk you for the tutorials later all sob sniff sniff O_0
Grog Grueslayer
Valued Member
21
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Playing: Green Hell
Posted: 25th May 2011 20:29
Once you start to code yourself and show us you're learning we won't be as tough... but you have to put forth the effort. Nobody is going to code for you because that does not teach you anything.

Phaelax
DBPro Master
23
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Location: Metropia
Posted: 25th May 2011 21:31
Quote: "Nobody is going to code for you because that does not teach you anything."


well, not for free anyway

Neuro Fuzzy
19
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Posted: 25th May 2011 22:35
Quote: "rob what the hell man scew this and that tattoed chipmunk is dead meat hey wanna watch hula girls "


you guys responded after he posted this?

did you know that obvious trolls are obvious?


Tell me if there's a broken link to images in a thread I post, and I'll fix 'em.
Grog Grueslayer
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Playing: Green Hell
Posted: 26th May 2011 05:32
@ Phaelax:

Hey, now that's a good idea.


@ Neuro Fuzzy:

He may act like a troll but I think he really wants to program in Darkbasic. The only problem is he wants us to change his diapers. That message was specifically for Anitarquious I (Rob).

Inflictive
17
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Location: Altis
Posted: 7th Jun 2011 07:37
heheheheheh..... i think he's a troll...

*´¨;
¸.•´¸.•*´¨; ¸.•*¨;
(¸.•´ (¸.Eviljackson1
dartnub
15
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Location: trinidad
Posted: 24th Aug 2011 19:49
wow you guys have forgotten your grim tarturun surroundings and let up awsome now grow a brain and quit being a warcraft junkie dang talk about lost progress so any one want to make human resource a reality and do some game making
swissolo
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Posted: 24th Aug 2011 19:57
Quote: "An RTS is among the hardest games to make"

Nah, I don't think so. It's sort of simple I find I don't quite understand how they could be considered complex. (Other than game balance?)

swis
No, it's not pokemon.
Joined: Tues Dec 16th 2008
MrValentine
AGK Backer
15
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 29th Aug 2011 09:12
Quote: "Hey, now that's a good idea."


Someone has been playing AOE2 >.<

RTS... difficult.... maybe in scale of story perhaps... game play... maybe dependent on how many units one can control and how many AI units can be controlled.... and whether the AI is competent enough to do more than just attack...

Also as one mentioned play an RTS... well AOE2 is a perfect example of something being complex but appearing to be simple...

Trade routes, capturing objects/relics, then returning them to a predefined location... resource farming...

Yes complex I would agree....

Yet I think SCALE is the main reason why it is the hardest, or at least considered most difficult.

Phaelax
DBPro Master
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Posted: 30th Aug 2011 00:24
The real complexity comes from creating a balanced AI system I think.

DevilLiger
22
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Joined: 21st Nov 2003
Location: Fresno,CA,USA
Posted: 30th Aug 2011 11:01 Edited at: 30th Aug 2011 11:09
i know it's not darkbasic or the pro one but if you google you can find tons of open source RTS. to help you with your trouble here is the link to an open source rts i've heard but haven't looked into it yet. hope this makes the rts process faster for you :

warzone 2100:

http://wz2100.net/

freeciv:

http://freeciv.wikia.com/wiki/Main_Page

another best way to that path is to start modding other games. it's a great way to learn. hope this helps. my 2 cents.

dartnub
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Location: trinidad
Posted: 4th Dec 2011 12:32
i will like to thank all who have supported this post and the repotiour of all rts game and expecialy phealax for being GREAT SPORT THANKS MAN
dartnub
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Posted: 4th Dec 2011 12:34 Edited at: 4th Dec 2011 12:35
I WILL LIKE TO ask the admin to leave this post open
dartnub
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Posted: 4th Dec 2011 12:36
the snippets are awesome and i will still try to make a fps thanks again phaleax.
dartnub
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Location: trinidad
Posted: 4th Dec 2011 12:39 Edited at: 4th Dec 2011 12:43
http://www.youtube.com/results?search_query=darkbasic+pro&oq=dark+basic&aq=1s&aqi=g-s7g1g-s1g1&aql=&gs_sm=c&gs_upl=11328l17751l0l21785l10l10l0l0l0l0l431l2424l1.2.4.2.1l10l0

some nice tutorials like phaleax has good stuff
Mobiius
Valued Member
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Location: The Cold North
Posted: 4th Dec 2011 14:05 Edited at: 4th Dec 2011 14:06
Wow!

That was just a huge brainfart I just read!

I'd suggest the OP looks in the newcomers forum and stops multiposting! One must learn to sit up, before you can run or walk!

Start with a project much simpler, like pong, or one of the game I've made: Like This

Something extremely simple to give you a basic grasp on how to program, then you can add bells and whistles as needed.

My signature is NOT a moderator plaything! Stop changing it!
TheComet
18
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Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 4th Dec 2011 21:01
I find RTS games much more complex to program than an FPS or an RPG... I can't really explain why, but I've attempted all of those genres, and the easiest by far IMO was an FPS (check out the Open Source Shooter).

An RPG is pretty hard too, but there you only really have to consider one character at a time, unlike with RTS games.

TheComet

Agent
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Location: Sydney, Australia
Posted: 6th Dec 2011 15:19
I've made multiple FPS, RTS, and RPG games in my time. The order in which I just listed them is the order of difficulty, in my opinion. RPG's are definitely the most complex, messed up programs that can be written. FPS's are straightforward and suitable for a newcomer's third or fourth project after the typical learner projects are mastered.

RTS's are in the middle, imho. There are lots of objects to deal with, though that's not necessarily any harder than an FPS with only a few objects - it's just longer iterations through larger arrays. I think there are two components of an RTS that make them tougher than an FPS: User Interface and Pathfinding.

The UI of an FPS is usually quite straightforward: Movement controls and weapon selection, and maybe some inventory control for a more indepth FPS. With an RTS you have a lot of objects on the screen at once, and depending on the complexity of the game you have tech trees, construction menus, research, production queues, unit commands and queues, information presentation and more.

Pathfinding is the other big deal with RTS's. You have pathfinding to consider in FPS's as well, but generally speaking there are fewer objects trying to find paths in an FPS. When you start working with an RTS you can have hundreds of objects trying to find complex paths to their destinations, and they have to take each other's paths into account when calculating their own, so they don't run into each other, create traffic jams and generally foul things up. It's the difference between you and a friend crossing an open park (easy to avoid walking into each other), and walking against the tide on the sidewalk at 8am on Wall Street (impossible not to run into other people).

dartnub
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Posted: 9th Dec 2011 01:38 Edited at: 9th Dec 2011 16:18
as stated i believe to that the rts is due to the path finding and the
all out connection of the battle system and the tech tree a bit more difficult , a world shattering resource system is also difficult to come bye , the truth is that a creative out look must be kept
.
dartnub
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Location: trinidad
Posted: 9th Dec 2011 01:47
as mobiius says an easy project will be an fps due to many of the functions in the program structure db pro , i believe that dark basic pro simply makes fps easy well i am a noob so it will appear so , my dabbling is geared towards a random map generator as seen in many games like cnc a mammoth task but worth the research , noise is the key i was told so i will practice yet another year of meditation and hopefully knowledge true higher education i will like you all to comment on the noise theory for the randomize .
dartnub
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Posted: 10th Dec 2011 01:18
i will like to ask what do you all think about perlin noise , and its uses in random generators , for greyscales and placement unto a map matrix ?

any offers phaelax are there any equations that will make this easier
?

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