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FPSC Classic Product Chat / Issues with Waypoints

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cds1234
15
Years of Service
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Joined: 30th Apr 2011
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Posted: 20th May 2011 13:41
I've seen some post's via search that suggest maybe there is a common bug or perhaps a workaround I don't know of yet.
I am using waypoints (trying) to move non-people entities. To do so, I draw the waypoints, place the entity, give it people/follow (or follownrotate), no physics, not immobile. This works, but then the waypoints will sometimes work and sometimes stop working after a test. When I click to edit waypoints the stars for vertice location go from red to yellow, as if they wandered off to a different level and appeared back at the level they are created. The main issue is that entities seem to work and then will start to freeze after more tests.
Any ideas?
Thanks.

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