Quote: "I doubt that displacement mapping is for water, a normal map is used for water turbulence you can create your own and replace the default."
Hello Rolfy
It's nice to know we can change water turbulence or disturbance if you prefer, just changing the normal mapping.
I would appreciate knowing how to do that as well
My opinion about use of displacement mapping is for water was based only on the article published named
"Displacement Maps vs. Bump Maps"(at http://www.talkgraphics.com/showthread.php?16280 -Displacement-Maps-vs.-Bump-Maps) in the Talk Graphics forum by Earl who wrote:
"Some uses of Displacement Mapping:
- landscapes
- animating fields of grass or trees
- waves or ocean water (and animating it)
- animating fire, clouds, smoke, or any other particle-driven volume "
However, I do not know if it's correct or not, but for me it is coherent, but I can not say that this technique is used or not in the FPSC game engine.
Maybe some guy from the technical support of the Gamecreators could clarify this point for us all.
If not utilized for water, would you or someone else have some idea where the displacement mapping may be applied in the FPSC X9?
Regards.
Northern