This is Blake's RPG. This tread is out of date. It's actually called Blake's Voyage now, and you can view the current WIP thread here: http://forum.thegamecreators.com/?m=forum_view&t=193455&b=8&p=0
= working on (idea)
= really need to thinking about this!
Pests player can fight
Rankings (Player will fight their own crewmates for rank!)
After Battle Scene
Sound & Music
Menu and data saving
Finish Character talking for all stages
Create Tutorial or something, so the player knows what in the world is going on!!!!
Random Glitches We all Hate
Captain Smith left the dock of Handy City with his crew of 36, some pets, and an ambassador that they were instructed to transport back to their home in Kenderville. Their journey had barely begun when they faced a bad storm, and were shipwrecked between to massive hills somewhere far from any hope of rescue. They thought that the next rain would free the ship, but they soon found that they were in more of a pickle than it first appeared. They tried every method they could think of to move the ship back towards the vast sea, but to no avail. For 2 years they survived on the resources they acquired from the uninhabited shoreline thinking that the next day would surely provide freedom. As grass grew over the deck they didn't want to fail their mission, and leave their beloved ship, but things were looking grim. Until on day...
Okay's that is meant to be extremely corny.
I'm still working on the story so because you're on the edge of your seat I will be nice and tell you that Blake comes along and accidentally frees them. Now Blake has to prove himself by entering into the ship's battle rankings. He wonders around the ship collecting items, talking to the crazy sailors, fighting bugs, and of course challenging his fellow crew members for their ranking.
Like I said earlier the goal of the game is to progress through the ship's battle rankings. Because I don't have a tutorial I'll tell you, you'll have to increase in skill before taking on the next opponent, but your skill can't exceed you experience. See how far you can rise.