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Dark GDK / What to include...?

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deHackerOwnz
13
Years of Service
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Joined: 20th May 2011
Location:
Posted: 21st May 2011 18:31
Hey all,

I have a bit of a technical issue at the moment. I have successfully installed everything required to make Dark GDK work.

I can easily use the wizards to create the sample code and start a new project. What I really need though, is to be able to use the standard .NET functions as I normally would, I don't know quite how to describe it.

To try and explain a little better, I want to be able to use windows sockets. Now in a previous VC++ project where I used sockets, all I had to do was put:
using namespace System::Net;
after the #include statements. If I do this here though, I get a whole load of errors' thrown at me. "System does not exist" etc.etc.

Is there any way of being able to use the standard .NET features whilst using Dark GDK?

Please excuse my noobyness, I'm very new to The Game Creators but am usually a very good programmer, this just has me stumped though.

Thanks in advance,

~deHackerOwnz~
Mireben
16
Years of Service
User Offline
Joined: 5th Aug 2008
Location:
Posted: 21st May 2011 23:06 Edited at: 21st May 2011 23:10
I don't think so. Dark GDK is not designed for mixing with .NET. There is a separate Dark GDK .NET version which is a paying product, not free. If you want network functions in Dark GDK, there are plugins, for example Multisync (free) or Dark Net (paying). I haven't used either, so maybe other people can tell you more about these options. It should be also possible to program sockets from pure C++ if you know how (I don't, unfortunately).

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