I'm after a quick way of accessing an images data directly. I did find Diggsey's dll but that wouldn't be any good for what I'm after in GDK. I just need the actual image pointer without loading a dll and calling it.
You can fetch a bitmaps pointer, but to texture an object you'd have to grab an image from it first. What I'm after is to write directly to the image then re-texture my object with it.
Using a memblock would be too slow, swapping back and forth from bitmaps would be to slow as well.
Any ideas? (Also details on the image structure would be useful too)
Warning! May contain Nuts!