Hi!
Since I'm new to 3D Modeling and practicing a lot, I figured it would be time for me to make my own Thread on these boards
At first, you'll see a lot of guns I model for the upcoming Shavra Game. I started characters aswell and you can see my first attempt down below
Tools used are:
Milkshape
Fragmotion
Paintshop
So yeah, a few smooth shaded guns at first:
Old G36 Model...I like that one
This is a bunch of deformed cylinders

A diplodocus...my first character model.
Textured Guns
For the Shavra game. They are usually around 1k - 1,5k polys. Sometimes even below. I use a lot of stock FPSC textures for them.
This is the Scarabeus SMG. Made of old rifle parts by freedom fraction engineer (if you know the storyline from the older shavra episodes.). It supports and automatic fire mode but the unstable mechanism tends to jam which is why most people use the single shot mode.
The Anathol SMG is a simple but reliable Sub Machine Gun in the 9mm caliber. The interesting part is the gauge on its back that shows current ammount of ammo. The first version has been builded out of old SMG weapon and salvaged airplane parts.
SG 2 Rifle
This assault rifle is a simple bullpup assault rifle often used by the Indoctrinated. (a footsoldier class from the time fraction). It has a holographic sight (Fragmotion has horrible alphasorting which is why you are going to see this later). and a multicolored lasersight that swaps color if it is aimed at a heatsource.
More to come. Please drop a comment

I'm still new and there may be a lot of noobieness going on on these models. Hints and Tipps are always great
-Wolf