The is a screenshot from the DirectX-Viewer and the DarkGDK
#pragma once
#include "DarkGDK.h"
void DarkGDK ( void )
{
// turn on sync rate and set maximum rate to 60 fps
dbSyncOn ( );
dbSyncRate ( 60 );
dbLoadObject("lol.x",1);
dbPositionCamera ( 485.0f,134.0f,254.0f );
float fCameraAngleX = 0.0f;
float fCameraAngleY = 0.0f;
// our main loop
while ( LoopGDK ( ) )
{
// move the camera using the arrow keys
dbControlCameraUsingArrowKeys ( 0, 5.0f, 0.3f );
// create a rotation axis based on mouse movement
fCameraAngleX = dbWrapValue ( fCameraAngleX + dbMouseMoveY ( ) * 0.3f );
fCameraAngleY = dbWrapValue ( fCameraAngleY + dbMouseMoveX ( ) * 0.3f );
// rotate camera
dbXRotateCamera ( fCameraAngleX );
dbYRotateCamera ( fCameraAngleY );
dbSync();
}
}
Is there any solution for my problem?