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Dark GDK / enhanced animation object being turned when doing EnAn_oacAnimTransition()

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TheeLord
16
Years of Service
User Offline
Joined: 23rd Jan 2008
Location: Chicago
Posted: 23rd May 2011 08:57
I am trying to plug my model in to Example1 of enhanced animation. Whenever EnAn_oacAnimTransition() executes, the model gets turned by like 90deg in two different axis and then returns to it's normal position after the animation transition is completed.

Does anyone know what causes this? The sample model works fine.
Benjames8
14
Years of Service
User Offline
Joined: 6th Jan 2010
Location: Your Nightmares
Posted: 24th May 2011 02:24 Edited at: 26th May 2011 01:19
When I was using Enhanced Animations there would be some weird bugs as such when I would mirror the bones of the model in , 3ds Max 9.

So perhaps check over you models??

[edit]

I'm asking a Question on your post /e\

Does anyone know how to Fix that strange bug?

The bug that comes from mirroring bones, in 3ds Max.

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