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AppGameKit Classic Chat / Using the Tier 1 player with Tier 2

Author
Message
blueFire
13
Years of Service
User Offline
Joined: 23rd Jan 2011
Location: North Carolina
Posted: 24th May 2011 02:00
Just curios but is there a way to create a program using Tier 2 (with full C++ code, imported SDKs, etc...) and the use the Tier 1 player to run the program?

Jason
Lucas Tiridath
AGK Developer
16
Years of Service
User Offline
Joined: 28th Sep 2008
Location: Kings Langley, UK
Posted: 24th May 2011 12:55
I wouldn't have thought so as tier 1 compiles to bytecode and tier 2 compiles to the device's native machine code. Given that the tier 1 player is almost certainly going to be slower than running a tier 2 app, why would you want to?
blueFire
13
Years of Service
User Offline
Joined: 23rd Jan 2011
Location: North Carolina
Posted: 25th May 2011 02:51
I was not aware of the fact that byte code was much slower then machine code. I was thinking that it might be possible to use an SDK or API in a Tier 2 program that was able to use the player. This might make it possible to not have to compile the program for each individual platform.

Jason

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