Wouldn't it be possible to create a 2D/2.5D shooting game now that we have the new commands in 1.18? Remember
rolfy's limb hit detection teaser? So, in theory;
-Make a 3D scene/environment in FPSC.
-Take a screenshot of the environment at a side view to use as your 2D game background.
-Cut out objects in the screenshot intended to be in front of the play area and paste them onto planes in front of the play area, then move said planes into alignment back in FPSC.
-Create your enemies using 2-polygon planes along with bond1's animated texture shader. I believe commands are available in V1.18 to manilpulate the shader frame by frame(?) to control the idle, attack, death sequences of the enemies. At least I've heard talk of such.
-Using the same method as showcased in rofly's demonstration above, turn the cursor into the weapon, and when you click on one of the enemies, if "kills" them. Same point-and-click principal applies to item pickups, ammo pickups, etc.
(No idea if all or any of the above is actually capable of pulling this off. Would need to have someone more skilled with scripting come along to confirm). Just in the mood to cook up theories tonight, I guess.
Kravenwolf