no i dont limit anything. they should just pass over the edge but instead they seem reluctant to do so
ok here is a working code that demonstrates the problem. no media required.
sync on
sync rate 60
position mouse 320,240
box 0,0,64,64,rgb(255,0,0),rgb(255,255,0),rgb(0,255,0,),rgb(0,255,255)
get image 1,0,0,64,64
dim x(10)
dim y(10)
sw = 640
sh = 480
for i = 1 to 5
x(i) = i*64
y(i) = i*64
next
do
xd = mousex()-sw/2
yd = mousey()-sh/2
cammovex# = (xd/30.0)
cammovey# = (yd/30.0)
for i = 1 to 5
x(i) = x(i)+cammovex#
y(i) = y(i)+cammovey#
sprite i,x(i),y(i),1
next
sync : cls
loop
edit
you see it will pass over the border if the cammovex# value is large enough but not othervise