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FPSC Classic Product Chat / Strange memory cap problem

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Dan121
15
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Joined: 15th Sep 2010
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Posted: 25th May 2011 23:43
Ok so i know you can have up to 50 levels as long as each individual level is below the 1.85GB cap.
my problem is i have ten levels each one comes under the cap limit but when i build the game it crashes and says my level may be to large and i have lowered the light map qulity and the texture size and even then it still crashes. i removed some levels and it would buld then. i removed them in diffirent orders just to see if it was just one level thats bugging it but no they are all ok so can anyone help me understand as to why its exceding the cap?
Thanks
xplosys
20
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 26th May 2011 00:54
I don't think you're doing anything wrong. If your levels are under the cap and they build individually then there shouldn't be a problem. Obviously there is and I believe it is this...

Advertisement aside, FPSC will just not build 50 levels of any size. Sorry.

You might think about building episodes of a few levels and thereby breaking up your game into parts. I can't think of any other way. If you think it might possibly be your computer, you can be sure to turn off all other running programs and services, add memory, hold your breath, etc.

Brian.

Dan121
15
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Joined: 15th Sep 2010
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Posted: 26th May 2011 01:07
@xplosys I dont think its my pc its pretty high end. And im only trying to build 10 levels so dont really want to break that up cause its already very short. Not sure what could be wrong iv re-installed fpsc and im runing 1.17.
Deathcow
FPSC Reloaded Backer
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Joined: 13th Nov 2005
Location: Right here!
Posted: 26th May 2011 02:30
@Dan121

Maybe try 1.18 it has fixed the problem with build process, but I guess it is a matter of try it and see what happens.

DC

Dan121
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Posted: 26th May 2011 02:32
Thanks Deathcow its worth a try
Defy
FPSC BOTB Developer
VBOTB Developer '09
18
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Joined: 20th Aug 2007
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Posted: 26th May 2011 09:30 Edited at: 26th May 2011 09:34
Hi Dan.
Yes, what you have discovered is something many of us have in one way or another.
Myself found this out, going back around 2 years ago. After talking to Lee, and some other users. I was able to build a game with 18 levels, using a build game system, that takes time, yet proves handy in the long for any additional changes or build errors with media (such as weapon textures missing)

Now lets break it down.

You removed some levels and was able to build smaller sections of the game. And very wise to test if a level had an issue.

The running programs in background is fine to consider, however the memory cap will come into play based on level file size.
I will add an example below for others to understand.

I spent many years looking into factors of how errors occur and the below link is the best advice I have for you to compile the game in 1 build without having to update. As Lee informed may/may not occur additional problems.

Also, if you dont want to go with my link, xplosys idea of episodes is a good option. And Deathcow's advice I would follow if this has been able to be expanded on and lifted.

Example. - Including say lightmaps,menus etc etc.
Lvl 1 - 250mb
Lvl 2 - 800mb
Lvl 3 - 500mb
Lvl 4 - 800mb

Lvl 1,2,3 = 1550mb builds. Add level 4 errors out.
Lvl 1,2,4 = 1850mb builds. etc etc.
If you have 10 Lvls say and all sit around 500mb. I suggest break the sections in 3lvls (maybe 4) per part and use my link and build it into 1 using text edits.
All the best.

http://forum.thegamecreators.com/?m=forum_view&t=170920&b=21
This is purely a suggestion, and if you or someone can find another way thats easier, go for it. The above link worked well for me and after bug testing, gave me the option where I could edit 1 lvl, and drop it back into the final build, without having to compile the whole game each time..
Dan121
15
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Joined: 15th Sep 2010
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Posted: 27th May 2011 20:06
Hi Defy Thanks for the detailed reply its a great help ill try it out
Defy
FPSC BOTB Developer
VBOTB Developer '09
18
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Joined: 20th Aug 2007
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Posted: 28th May 2011 13:30
Your welcome.
If something is hard to understand, Drop a post here and I hope to pick up on it. Everything in the link should explain how I was able to compile everything though. Good luck.

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