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FPSC Classic Models and Media / Space Port pack [Released]

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HoriZon
17
Years of Service
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Joined: 31st Dec 2008
Location: UK
Posted: 27th May 2011 18:04 Edited at: 23rd Jun 2011 22:16


23 models and 7 texture's
All model texture's are 2048 in size , Floor textures[1024x1024]

The landscapes are VERY large so When using you will need to place the entity in the center of your map for it to work

Download from
http://www.mediafire.com/?iym24jjaa1mwapv
OR
http://fps-media.mk-tek.com/index.php?option=downloads&catid=84&Itemid=117

Part 2 Port Defence

8 new models
All model texture's are 2048 in size

Download
http://www.mediafire.com/?em3yjyijk37abb1

All tested and working in FPSC X10

For non-commercial use only, Unless you get my permission or you plan to give your game away free.

If you download pleas give thanks

ps:My email addy has changed to [email protected]
And I can longer access my old

Norion
16
Years of Service
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Joined: 14th Jun 2010
Location: The Netherlands.
Posted: 27th May 2011 18:29
I was waiting for this. thank you

cheers

N.

sorry for my english i'm an alien
xplosys
20
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 27th May 2011 18:35
Downloading.... Thanks!

Brian.

BlackFox
FPSC Master
18
Years of Service
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 27th May 2011 18:51
Excellent work, as always.

Thank you.

- BlackFox

The function of good software is to make the complex appear to be simple.
That Guy John
16
Years of Service
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Joined: 30th Apr 2010
Location: United States
Posted: 27th May 2011 18:54
Nice work Horizon.

In a couple minutes of testing I do see problems though.
The Large Landscape appears to have some collision isses, entities float above it when trying to place them on the ground.

Landscape2 appears to be fine.

I think the scaling of the models is slightly off. They seem a bit large. For instance the console, when you walk up to it the players perspective puts the consoles height right about nose level and seems a bit large all around. Try scaling it down some in the fpe.
The same goes for the doors on the building. When you walk up to it the players perspective puts the "open" keypad \ lit display at about forehead height.

These are really nice with the exception of the scaling tweaks needed and the collision issue with the LandScape-Large.

I'm testing these in FPSC[x9], I will keep testing and let you know if I run into anything else.

Again, NICE WORK!

And Here Is A Penguin:
FPSC OneSource [DeskTop App] - Bringing everything together into one.
BlackFox
FPSC Master
18
Years of Service
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 27th May 2011 18:59
Quote: "entities float above it when trying to place them on the ground. "


I noticed that when placing entities on the landscape. I just used PgUp/PgDn to lower/raise to ground level. Not an issue for me- it is a habit to adjust everything we place. Other than that, I have no issues with any of the media in x9.

@ HoriZon

Sent you an e-mail this morning.

- BlackFox

The function of good software is to make the complex appear to be simple.
That Guy John
16
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Joined: 30th Apr 2010
Location: United States
Posted: 27th May 2011 19:21
BlackFox,
Are you seeing the same scaling I am seeing or is it just me?

And Here Is A Penguin:
FPSC OneSource [DeskTop App] - Bringing everything together into one.
HoriZon
17
Years of Service
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Joined: 31st Dec 2008
Location: UK
Posted: 27th May 2011 19:22
@That Guy John

Thanks for the feed back, I think the size issue for some ppl is down to me working at my screen rez (1680x1050) and fpsc using 1024x768
what seems out of proportion to others looks fine to me but il take that on bord for part 2

@BlackFox

checking now

That Guy John
16
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Joined: 30th Apr 2010
Location: United States
Posted: 27th May 2011 19:33
Horizon,
Ah I see, no problem I will mess with the scaling and see what setting looks better for me.

And Here Is A Penguin:
FPSC OneSource [DeskTop App] - Bringing everything together into one.
King Fluffs
15
Years of Service
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Joined: 28th Nov 2010
Location: Telford
Posted: 27th May 2011 19:33
Nice, i can't wait for part 2.

Swift Beta Studios
BlackFox
FPSC Master
18
Years of Service
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 27th May 2011 19:41
Quote: "BlackFox,
Are you seeing the same scaling I am seeing or is it just me?"


@ That Guy John,

I see the same as you, but I also remembered that HoriZon uses a resolution other than 1024x768 when he works. I adjust the scale size a bit to fit my levels.

- BlackFox

The function of good software is to make the complex appear to be simple.
Cosmic Prophet
18
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Joined: 17th Mar 2008
Location: The Cosmos
Posted: 27th May 2011 19:53
Hey there my friend, Been a long time. Good to see your still at it. Drop me a line when you get the time. I've got something for you.

2.5ghz QuadCore,4gb ram,1gb ATI graphics. Dual OS. WinXP, Win7.
bruce3371
15
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Joined: 4th Aug 2010
Location: Englishland
Posted: 27th May 2011 20:24
Thanks, just downloaded this, will have a play around with it later

Norion
16
Years of Service
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Joined: 14th Jun 2010
Location: The Netherlands.
Posted: 27th May 2011 22:01
can you give us a release date of part 2 ?

thanks.

N.

sorry for my english i'm an alien
GreenDixy
17
Years of Service
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Joined: 24th Jul 2008
Location: Toronto
Posted: 27th May 2011 23:54
Nice work thank you very much!

======================================
My software never has bugs. It just develops random features.
2Beastmode4u
15
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Joined: 14th Feb 2011
Location: Loading...
Posted: 28th May 2011 01:04
Thanks a lot.


Cheers.

God help me, Please.
HoriZon
17
Years of Service
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Joined: 31st Dec 2008
Location: UK
Posted: 28th May 2011 12:53 Edited at: 11th Jun 2011 15:47
@ Cosmic Prophet

A line has been droped

@ Norion

I don't want to commit myself to a release date just yet but at a rough guess i would say 2 weeks, I'm about half way thru part 2 now.

I will keep everyone updated with my progress here http://forum.thegamecreators.com/?m=forum_view&t=184830&b=24 .

-H-

Disturbing 13
21
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 28th May 2011 20:22
big thanks man!

http://disturbing13projects.proboards.com/
Making Monsters do Horrible things!
xhogan89x
16
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Joined: 3rd Jul 2010
Location: italy
Posted: 28th May 2011 20:51
this is awesome! thx man
Sting
15
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Joined: 18th Jan 2011
Location:
Posted: 28th May 2011 23:02
Looking great, can't wait to try these!

Horizon, how difficult can I foresee a commercial request?!

Want your games to look professional? Website! - Thread!
Norion
16
Years of Service
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Joined: 14th Jun 2010
Location: The Netherlands.
Posted: 28th May 2011 23:55
got it, thank you

N.

sorry for my english i'm an alien
Man in shed
15
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Joined: 28th May 2011
Location: Down under
Posted: 29th May 2011 05:37
New to this thank you

I can see YOU
The Noob Protection
15
Years of Service
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Joined: 8th May 2011
Location:
Posted: 31st May 2011 21:08
Dear Horizon,

May I use this commercially and put you in the credits?

and thanks for the pack

Superchunk
anayar
16
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 14th Jun 2011 21:01
Surprised there hasnt been more comments... Great work on this and a hearty thanks!

Cheers,
Anayar


For KeithC
The Storyteller 01
17
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Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 15th Jun 2011 01:21
Thanks a lot for your generosity and the hard work you did put into this @Horizon!

I'll be sure to try this pack out soon!



In case you find my grammar and spelling weird ---> native German speaker ^^
HoriZon
17
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Joined: 31st Dec 2008
Location: UK
Posted: 23rd Jun 2011 22:02
Part 2 is now added

There will be a part 3 in a couple of weeks so watch this space

Shadowdeath
15
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Joined: 31st Dec 2010
Location: NYC
Posted: 23rd Jun 2011 22:06
Looks great!
Zwarte Piet
16
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Joined: 25th Dec 2009
Location:
Posted: 24th Jun 2011 00:00
Very Nice Thank you I have plans for this.

"I would rather make a bad model, instead of pirate a great one" MY DAD "Now let's Make some Models" me "If you don't make it don't post it"
The Storyteller 01
17
Years of Service
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Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 24th Jun 2011 01:53 Edited at: 27th Jun 2011 00:47
Thanks a lot for pack 2!

Btw, I tested pack 1 allready and I LOVE that large landscape

In case you find my grammar and spelling weird ---> native German speaker ^^
HoriZon
17
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Joined: 31st Dec 2008
Location: UK
Posted: 24th Jun 2011 11:03
Your welcome guys

bruce3371
15
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Joined: 4th Aug 2010
Location: Englishland
Posted: 24th Jun 2011 15:59
Just downloaded part 2, thanks, nice work

Soviet176
16
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Joined: 19th Sep 2009
Location: Volgograd
Posted: 26th Jun 2011 20:20
Wow HoriZon, amazing job. Already putting these bad boys to use. Can't wait to see what you have planned for part 3.


Scope
18
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Joined: 14th Nov 2007
Location:
Posted: 27th Jun 2011 12:30
Excellent work.Thanks for the downloads and your hard work on the packs.
Scope.

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