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FPSC Classic Product Chat / Can i make 3D game like what omegamer did in silent hell and other problems :)

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GameBuilder
15
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Joined: 14th Oct 2010
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Posted: 30th May 2011 11:39
Hey !!!

Sorry for bothering you guys but i was away from FPSC for awhile i was bored of same models but now more modelpacks came and it is awesome

so back to topic .... how to make a 3D character to play with like what " OmeGamer " did in his silent Hell ....

and the problems

when i test the game it is very laggy why is that ?

BTW i put too many characters but no entites i put about 10 in one corridor this is just nothing it is for my little Bro. he loves this kind of games

and other thing

how can i make entites and segments and walls and floors by myself <,< i tried asking for this many times ... guys came and gave me programs but how shall i export it to FPSC ?

and Sorry again i will now

GameBuilder

i cant risk if i cant see what i am risking for
GameBuilder
15
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Joined: 14th Oct 2010
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Posted: 30th May 2011 11:42
yes And BTW almost half of my entites appear like a white spot why is that ? and how to fix it ?

i cant risk if i cant see what i am risking for
Poloflece
16
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Joined: 14th May 2010
Location: Australia
Posted: 30th May 2011 13:35
You can make a third person game (seeing the character like in gta or resident evil) with fenix mod, which is a modification for fps creator which allows many new functions. Project blue also allows this but you have to pay for it.

The characters would definately be the cause of the lag, you could make the enemies stronger for equal difficulty then spread them out a bit more. Alternately you could try WASP mod V2 which helps in speeding up the game (you would not be able to use fenix mod with this).

You can use entity workshop to import 3d objects into fps creator, provided they are in .x (direct x model) format

Poloflece

GameBuilder
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Posted: 30th May 2011 14:15
well i dont like useing modes i think it make the program bad or something ....

and about entity workshop <,< same answers i need tutorial on how to use it !!!

cheers
gamebuilder

i cant risk if i cant see what i am risking for
Poloflece
16
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Joined: 14th May 2010
Location: Australia
Posted: 30th May 2011 14:46
with a program like ac3d, milkshape, blender, wings 3d or truespace. You can model an object which can be exported as a .x file (you may need a program like lithunwrap to convert it to a .x file) which can be opened, textured and sent to fpsc in entity workshop. Entity workshop is fairly simple to use, I can provide some screenshots on how to use it in about 20 hours

Poloflece

GameBuilder
15
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Posted: 30th May 2011 15:01
well let me see you wrote that the programs export it to .x file and i need lithunwarp to convert it again to .xfile why will i do that >,>

and you didnt say me a solve for the problem of appearing half of my entites like a white spot !!???

sorry i am annoying

GameBuilder

i cant risk if i cant see what i am risking for
GameBuilder
15
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Posted: 30th May 2011 15:02
BTW all those programs i have them on pc ^^ i have every program on this site on my PC

GameBuilder

i cant risk if i cant see what i am risking for
2Beastmode4u
15
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Joined: 14th Feb 2011
Location: Loading...
Posted: 30th May 2011 16:21
@GameBuilder
I have a Silent Hill Script Made by me. It can do everything Omegagamer's can do but I added some more fun stuff(like coop and extras)...


Here is a video:



Cheers.

God help me, Please.

Come on down to my site [href]http://unleashfps.webs.com/]Unleashed FPSCreators[/href]
GameBuilder
15
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Joined: 14th Oct 2010
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Posted: 30th May 2011 16:34
ok it looks great now where is the script ?

GameBuilder

i cant risk if i cant see what i am risking for
2Beastmode4u
15
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Joined: 14th Feb 2011
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Posted: 30th May 2011 16:36
It comes out AFTER the I Can't Believe It's FPSC[Competition].


Cheers.

God help me, Please.

Come on down to my site [href]http://unleashfps.webs.com/]Unleashed FPSCreators[/href]

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