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Dark GDK / "FBX format is not yet usable" Error message whenever I load .X or .DBO model files

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Mr Bigglesworth
16
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Joined: 4th Mar 2008
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Posted: 30th May 2011 20:52 Edited at: 30th May 2011 20:54
I seem to get this error message for each model I load. It happens in any project I make and I don't know where it comes from. The program still works completely fine, it is just annoying to have to click on 100 message boxes for each model I load.



Here is a simple code snippet, it gives me the error message.



The "data" folder is in the main program folder, and the folder "object" is in the folder "data"

Any and all help would be very appreciated.
Mr Bigglesworth
16
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Joined: 4th Mar 2008
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Posted: 11th Jun 2011 07:45
Bump
Mireben
16
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Joined: 5th Aug 2008
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Posted: 12th Jun 2011 12:47
The error can come either from Dark GDK or from DirectX, but unfortunately I have no clue why. Do you have the latest Dark GDK version and DirectX 9 drivers? Try to post in the bug reports forum as well, although it's not a general bug but may get more attention.
Michael P
18
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Joined: 6th Mar 2006
Location: London (UK)
Posted: 12th Jun 2011 13:50
I doubt that's from direct x, surely they'd provide a more detailed error message.

Todd Riggins
19
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Joined: 29th Oct 2004
Location: Texas, USA
Posted: 14th Jun 2011 01:03
N3wton made a version of Dark GDK compiled with VS2010 where he was experimenting with FBX and forgot to comment that stuff out.

Mr Bigglesworth, are you using N3wton's version?

Here's the link where they talked about it:

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ExoDev.Com - A Game Development Community Website! Featuring: XBOX360 CONTROLLER LIBRARY
Mr Bigglesworth
16
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Joined: 4th Mar 2008
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Posted: 14th Jun 2011 06:30
Ah, thank you Todd Riggins, you solved my problem.

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