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DarkBASIC Professional Discussion / Unreal Tournament 2003 map format

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Tidus
22
Years of Service
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Joined: 17th Oct 2003
Location:
Posted: 17th Oct 2003 15:44
Why don't put the UT2 file format suport for DarkBasic pro because UT2003 has a good editor and is much easy to use.
Van B
Moderator
23
Years of Service
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 17th Oct 2003 15:54
Standard vanilla flavour BSP's don't even work yet, so I think UT2003 maps are a long way off. I think TGC might even make their own BSP style system, or at least let us have the control to make our own - so fingers crossed.


Van-B

TKF15H
23
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Joined: 20th Jul 2003
Location: Rio de Janeiro
Posted: 17th Oct 2003 15:56
Adding support for another format isn't an easy task you complete from night to day. I think it would be better to complete BSP support and iron out its bugs before trying to add another format. I think the best thing would be a converter from unreal to bsp or x. Then again, I don't know much about unreal's map format so I wouldn't know how hard or how easy such a task would be.

Morfy's Law - Enythink thet ken go rong willll.
Cole's Law - Thinly sliced cabbage.
Mussi
23
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Joined: 27th Jan 2003
Location: Netherlands
Posted: 18th Oct 2003 15:23
why don't you try to export it to a .obj file and then import it into a 3dmodeling package and then export it to a .x file

Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb ddr sdram
TKF15H
23
Years of Service
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Joined: 20th Jul 2003
Location: Rio de Janeiro
Posted: 18th Oct 2003 15:42
Does the unreal editor export to any other format? I thought it was only the unreal map format...
Any way, making a program that uses an X world would be pretty hard. The floor would have to be flat, unless you want to set collision to polygons
hey, I'm gonna play with the new smilies, ok?

Ok, I'm done.

Morfy's Law - Enythink thet ken go rong willll.
Cole's Law - Thinly sliced cabbage.
Mussi
23
Years of Service
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Joined: 27th Jan 2003
Location: Netherlands
Posted: 18th Oct 2003 18:04
take a look at knuspen's code, he made the .x levels possible for us , and the levels don't have to be flat

Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb ddr sdram

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