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Code Snippets / [DBP] - Loading a tiled map from a single image.

Years of Service
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Joined: 25th May 2011
Posted: 31st May 2011 06:08
Hi all! This is my first code snippet/tutorial here, which shows
how to make a tiled map background for a 2D game. Also, I'm sure
you can apply the same to a 3D plane so you can have a tilemapped
plane for 3D effects (which I might do in the future, who knows!)

-Darth Rhyno

P.S. - Attached is the code with media files necessary. Warning: I am not that good of a paint artist! =P


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Years of Service
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Joined: 3rd Sep 2010
Posted: 4th Jun 2011 20:18
Works well The dba and dbpo files that come with the zip have no code in them
DBPro Master
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Joined: 16th Apr 2003
Location: Metropia
Posted: 5th Jun 2011 11:00 Edited at: 5th Jun 2011 11:02
I have code somewhere in the snippets for loading a tilemap using memblocks. The benefit of using a memblock (aside from being quicker), is that the tilemap image can be larger than the screen resolution. In one of my games I found my tilemap was larger than the height of my screen and therefore I could grab all the tile images.

Grog Grueslayer
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Joined: 30th May 2005
Playing: Green Hell
Posted: 14th Aug 2011 18:53
Looks great but there's a way to do it without messing with bitmaps or having to use a FOR/NEXT loop to grab individual images... CREATE ANIMATED SPRITE.

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