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3 Dimensional Chat / 3D Compo: "How did you BUILD IT?"

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David Gervais
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Posted: 2nd Jun 2011 11:30


June 3D Compo: "How did you BUILD IT?"

Inspired by Josh Mooney's WIP of his last compo entry we would like you to build a model and document your progress showing us the steps you took to get to your final render. This compo is all about the journey to the end result. It should be a good way to share your modeling skills and techniques with your fellow modelers.

This compo will run through to the end of July, giving you all plenty of time to get it done and still enjoy the summer in the process.

Cheers and have fun!

JLMoondog
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Posted: 2nd Jun 2011 14:49 Edited at: 2nd Jun 2011 14:49
What will your judging criteria be based on? It would seem you'll be more focused on the journey and not the end result.

And my badge hasn't changed yet.

Gamer X
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Posted: 2nd Jun 2011 17:05
I may actually enter this one. I have a few ideas already on what to do for it .

Iceman
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Posted: 3rd Jun 2011 01:47
Question.... Can you do a vid (youtube) type if you dont want to do a picture by picture one??
David Gervais
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Posted: 3rd Jun 2011 03:45
Badge has been changed, sorry for the slow response, was away or busy most of the day.

It would seen periodic screens of the work as it progresses would be easier, but We'll be glad to view any vids you want to make.

Show us how you made your model, that's what we want to see, the creative mind at work.

Cheers!

Poloflece
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Posted: 3rd Jun 2011 16:08 Edited at: 3rd Jun 2011 16:09
Yaaay!! This is the compo for me

What kind of wip progress is required/recommended, should it just be something like this, something more detailed.


Poloflece

edit: People, in all different shapes and sizes, all standing together, holding hands

Mazz426
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Posted: 3rd Jun 2011 20:09
this'll be a good thing to do seeing as i just finished my exams
I'm in

Willow
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Posted: 3rd Jun 2011 22:55 Edited at: 3rd Jun 2011 22:58
Orbital Bridge

I would like to enter this competition. I hope I am posting this in the correct place and the correct way.

These screens are arranged from beginning to end.
1

2

3

4

5

6

7

8

9

10

Finished



I hope I did this right.
JLMoondog
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Posted: 4th Jun 2011 00:23
OH great, Willow is entering, we all just lost.

Very nice sci-fi tunnel and you show very good model planning which is something that you don't see often. May I suggest using some grunge metal overlay texture on the diffuse?

I better step-up my game.

trubkiller
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Posted: 4th Jun 2011 20:59
hey how did you make your milkshape look that good?


Does it look cool for blue text to appear?
Willow
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Posted: 4th Jun 2011 21:47
trubkiller I use, Stardock's Windowblinds, and it skins my programs also.
Mistrel
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Posted: 6th Jun 2011 03:21 Edited at: 6th Jun 2011 03:26
I'm not entering the competition or anything. I just saw the thread and thought I'd drop some useful information for you guys. Here are some good links from legends from ye olden days.

Bay Raitt and Martin Krol are names you should know!

Bay Raitt in Mirai
http://www.youtube.com/watch?v=ubgvomRTW80

Martin Krol - Ear Part
http://www.youtube.com/watch?v=So6_49FPq2E
http://www.youtube.com/watch?v=PpzuLUjVfaU

Martin Krol - Hand
http://www.youtube.com/watch?v=IoIng6CK7f4
http://www.youtube.com/watch?v=cUfl0TcTPpY

Martin Krol - Demon Dog
http://www.youtube.com/watch?v=_eAV3M3fQ7I

Martin Krol - Freak Character
http://www.youtube.com/watch?v=JzWAYZ-VOU8
http://www.youtube.com/watch?v=mSmil8IdXO4
http://www.youtube.com/watch?v=5YxFOTyU-V4

Here are some old time-lapse modeling videos of mine for some additional reference. I was never as good as these guys though!

http://3dfolio.com/files/orc_head.mov
http://3dfolio.com/files/sgiant.mov

Useful principals these two guys use include "edge loops" when modeling organics:
http://cube.phlatt.net/home/spiraloid/tutorial/modeling.html



Wolf
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Posted: 6th Jun 2011 03:41
Da Wolf is in aswell



-Wolf

I make serious coffee - so strong it wakes up the neighbors.
http://serygalacaffeine.deviantart.com/
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DragonEagle
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Posted: 7th Jun 2011 07:24
I'm in! do I just create a new thread on this board?

There's nothing like mowing down a horde of goblins with a mini gun!
Poloflece
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Posted: 7th Jun 2011 11:40
You can post it here

lazerus
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Posted: 7th Jun 2011 15:57 Edited at: 7th Jun 2011 15:58
Hayo might actually do something for this

Though will a sped up video suffice since its a mini project? Im about to start and i'd need quite alot of images to show the steps for a organic model so a video-ing it would be easier ;3

I'm making a lovely little creature i drew in my work journal

Wolf
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Posted: 7th Jun 2011 16:28
@lazerus: Would certainly interest ol'Wolf to see how something organic is made!

here is my entry!



I might release it for free later



-Wolf

I make serious coffee - so strong it wakes up the neighbors.
http://serygalacaffeine.deviantart.com/
Twitter:@Serygala http://serygalacaffeine.blogspot.com
lazerus
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Posted: 7th Jun 2011 21:25
Well here's todays work~



Its been compressed from 2:30hours @ 800X speed to 23mins ;D

Sorry this might turn overkill in terms of play length

DragonEagle
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Posted: 8th Jun 2011 00:29 Edited at: 11th Jun 2011 02:06
Here's what I put together so far. I still have a ways to go with it, but it's shaping up better than I had hoped. I hope that it's ok that I went looking for reference images since my drawing skills have atrophied quite a bit.

-Allen

Since nobody's posted since I did, I'll just go ahead and update my image. Next up... alot of sculpting



There's nothing like mowing down a horde of goblins with a mini gun!

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Phaelax
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Posted: 11th Jun 2011 06:22 Edited at: 12th Jun 2011 22:50
Interesting idea David. I'll jump in on this one cause I just started designing a new PC case. It's just a case so don't expect anything as spectacular as everyone else.

That was cool to watch Laz, even if I did skip about 20 minutes of it!

Here's my current WIP of my PC case. Focus is on the case, not the motherboard inside, hence the cheezy simplicity of it. Click the image to see a slide show:



Travis Gatlin
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Posted: 17th Jun 2011 03:04 Edited at: 17th Jun 2011 05:15
I'll Try and join in on this one! it seems a bit easier than the last compo

EDIT:

Here is my Entry: it is a 50 Caliber Sniper rifle. i did one a while back but looking at now and then, i can do much better now. so here is my new one i made in about an hour and a half ( No Textures)

http://www.youtube.com/watch?v=XL4Y66LHJaQ

Your signature has been erased by a mod please reduce it to no larger that 600 x 120.
Alucard94
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Posted: 20th Jun 2011 06:14
I'm not joining this one but this does seem pretty relevant in case anyone cares, I guess it's kind of tooting my own horn but hey, my horn is one that I will happily toot any time I get the chance
I just posted a tutorial series which covers how I made my entry to one of the previous competitions here more or less in entirety. It's all on youtube for anyone to watch. (Also made a thread about it but will post here too just because it seemed to fit with the theme of the thread)




1: Introduction & Building the base mesh in zbrush via zspheres
2: Sculpting the high res detail in zbrush
2,5: Making rocks in zbrush
3: Retopologizing the high res mesh in maya using the NEX plug-in
4: UV Mapping and final render in marmoset.


Alucard94, lacking proper intelligence.
Ortu
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Posted: 3rd Jul 2011 10:24
Hey Laz, just curious, but what did you use to record the screen capture in video?


anayar
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Posted: 3rd Jul 2011 19:36
Im entering this one as I already have the model done. Quick question though; Is it okay if the "How you built it" is in tutorial form??

Cheers,
Anayar


For KeithC
lazerus
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Posted: 3rd Jul 2011 20:04 Edited at: 3rd Jul 2011 20:04
Sorry Ortu, i was using camtasia studio, one of the perks of being in uni.

Been purely demotivated to work recently. ahh crap, well ill give this another shot anyway

starmind 001
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Posted: 3rd Jul 2011 21:39 Edited at: 8th Jul 2011 07:29
Here is my entry. It's not much as some will or have done. I made a hand that is still work in progress, but This is all I care to show on it until the model pack is done.



Little addition to this. I have added to the scuplt to get more out of the normal map and even wrote a shader for it.





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lazerus
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Posted: 4th Jul 2011 13:36


Well i've completely changed my workflow for the better. Still getting used to the changes and trying to stay out of old habits but i'm more efficient/streamlined now. Tools in Max2012 are far better than there equivalents in 2010 so i can start using them fully without worrying about the bugs that rape your poly flow & count. Anyway 800x speed, new workflow is best at 1min when i start on the hind legs. Its pretty much the only time i get to use it since i dont really need to much more new mesh ;X

Anyway nearly done.

lazerus
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Posted: 4th Jul 2011 20:37 Edited at: 5th Jul 2011 21:39
Mesh is now done ~







4164 tris, about 6 hours of work, an hes done ;3 Well done ish Uv mapping is a pain to do. Ill get on that next. The planes will be alpha'd fur, so not much to worry about with its messyness.

Looking really good people!

Dragoneagle has my <3

Phaelax's i thought was a picture on the usual browse down XD

Alucard's here just to rub in his work ;d

An Starmind pretty much writ' a mini tutorial on how to make good hands quickly & efficently.

///////////
Sober now, so i thought i'd try a highpoly sculpt of him.
//////////





Yes i despise Zbrush for its UI but the pay off it huge so im learning it.

mike5424
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Posted: 7th Jul 2011 22:53
Looking good at the moment laz, but those teeth don't really feel like teeth, there's no gum at the moment.


---
lazerus
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Posted: 23rd Jul 2011 18:36
Quote: "Looking good at the moment laz, but those teeth don't really feel like teeth, there's no gum at the moment."


Aha sorry for the late reply, yeah the teeth were a style choice since i found it pleasing for them to flow with the mesh.



This is realted to the compettion so i though i'd post it up. This is the first 4 hours of a portfolio piece im working on. Its at 900x speed. Im being as fickel with this as i can. If something irratates me i delete & redo it. Poly flow is near exceptional for me as there are 8 triangles out of 17,000 polies and ther placed on a area which keeps them clean and seperated from screwing with the smoothing. Im at 16 hours of work now but it takes a while to compress & upload the videos.

Cheers,
-laz

Hassan
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Posted: 24th Jul 2011 12:52
@Lazerus: upload the second part already!

lazerus
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Posted: 24th Jul 2011 14:13 Edited at: 25th Jul 2011 13:27
Working on it xP

If it will satisfy you, this is where 18/20 hours has gotten me;



At the very end after all the mesh is down, i'll be doing a final pass for the creases/cuts and little extras iv'e missed to save screwing with the poly flow. That and i'll scrutise the whole thing incase i've missed anything.

Heres the vid'



lazerus
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Posted: 26th Jul 2011 00:04
Third part of the video is up.



Hassan
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Posted: 26th Jul 2011 01:06
great work

Neodelito
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Posted: 26th Jul 2011 02:21
hey.. lazerus... nice work
I M P R E S I O N A N T E !



lazerus
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Posted: 27th Jul 2011 00:42
Progress update;



Ripping apart reference images to figure out what the hell is going on with the shoulder joint and the back of the torso.
Getting there at any rate. Think ill just spam this thread to save making another.

lazerus
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Posted: 9th Aug 2011 14:14 Edited at: 9th Aug 2011 14:16
Im so far behind on uploading videos its stupid aha



Pretty sure this thread is dead but eh' why not.

Most recent render



David Gervais
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Posted: 12th Aug 2011 13:11
For your information, the entries for this contest are currently being judged, it just happens that the the judges (including myself) happen to be very busy with other 'work' atm. We will try to get the results in as soon as we can. I'm gonna try to squeeze in the time to set up another compo for next month.

So keep an eye out for the results and I hope to make the next compo a good one.

Cheers!

David Gervais
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Posted: 17th Aug 2011 04:09
Sorry for the Delays, but here are the results..

3D Master: Starmind, Hand and Arm Model.
Notes: I think this one is an excellent example of low poly modeling and how to make it efficient and well built. Kudos for this Entry.

3D Best Model: Willow Space Catwalk.
Notes: I like how he turns simple shapes into a full section of a catwalk. great example of model assembly. Cheers!

3D Best Texture: Lazerus, Dragon model.
Notes: this one shows how a normal map and a program like ZBrush can make even a base model look awesome. Great Job!

Congratulations to the winners and keep an eye out for next month's compo, it's gonna be a good one!

Cheers!

starmind 001
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Posted: 17th Aug 2011 05:08
Thank you and congrats to Willow and Lazerus!!

lazerus
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Posted: 17th Aug 2011 13:47
Thanks ;3 Nice Starmind & willow!

Willow
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Posted: 17th Aug 2011 16:20
Quote: "Notes: I like how he turns simple shapes into a full section of a catwalk. great example of model assembly. Cheers!"


It's SHE, lol

Thanks So much. Congrats. to everyone!
Cosmic Prophet
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Posted: 17th Aug 2011 16:53
Quote: "It's SHE, lol"
She better be a "SHE", if not, I'm gonna need a lot of therapy.

Congrats to all the winners!!

2.5ghz QuadCore,4gb ram,1gb ATI graphics. Dual OS. WinXP, Win7.
Vent
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Posted: 17th Aug 2011 22:05
Bwahahaha, congrats everyone



BlackFox
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Posted: 17th Aug 2011 23:10
Congrats, Willow. A well deserved result for a well laid-out project. Your techniques are solid, and we can certainly learn from your entry how to lay out our work effectively.

Congrats to Starmind and Lazerus as well.


Twitter: @NFoxMedia
anayar
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Posted: 20th Aug 2011 15:59
Coongrats to all the winners! Damn, why does it always seem like somebody doesnt want me to enter these compos? i mean, i had everything done and then youtube dies on me

Anyways, next time I guess. BTW, what IS this months compo?

Cheers,
Anayar


For KeithC
David Gervais
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Posted: 24th Aug 2011 16:50
Because many of us are currently busy, nobody seemed to set up a compo for this month, it was already well into august when I made the time to even get last months compo judged. At the same time I took the initiative to set up the next compo, but since more than half the month was gone we decided to make it for September. I will be in the newsletter, I think it's a theme that you can all have fun with. So, get ready to start modeling for the September compo, and in the mean time, relax, take a breather and recharge your batteries.

Cheers!

Neodelito
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Posted: 26th Aug 2011 03:11
Big Congratz.. Lazerus..




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