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FPSC Classic Product Chat / Is it possible to port games made in fpsc to other platforms?

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Nazareth Entertainment
15
Years of Service
User Offline
Joined: 8th Dec 2010
Location: Under the desk
Posted: 3rd Jun 2011 18:00
I'm just wandering how possible it is to wrap fpsc games to other platforms, mainly if its possible to port it to XNA for xboxlive intergration?

What would people here suggest? Also im sorry if this is in the wrong forum but i thought its got more to do with fpsc then coding.

Thanks in advance

Deathkon 3000 is no longer in production..... and no their was no "curse" its just the fact i couldnt be botherd!
Gencheff
16
Years of Service
User Offline
Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 3rd Jun 2011 19:39
If the said platform uses Microsoft DirectX,then it could be somewhat possible.You would probably need to rewrite the whole engine,as well as change a lot of DarkBasic modules(After all it is c++ down to it's core).


PC Specs:Windows 7 Ultimate 64-bit,Intel Core i7 960 @ 3.20GHz,NVIDIA GeForce GTX 480,12GB RAM,2x Western Digital 997GB HDD

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