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FPSC Classic Product Chat / Airmod .Gunspec Issue, v1.18 (B17)

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Dillionaire
15
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Joined: 24th Dec 2010
Location: USA
Posted: 4th Jun 2011 22:35 Edited at: 5th Jun 2011 00:20
Hey, guys!

Since I've recently taken up an endeavor for making FPSC guns, I figured the first thing I should get into was writing .gunspecs, including Airmod settings.

So, I started messing around with the a .gunspec that did not originally support Airmod functionality. 15 minutes later, I've gotten nearly all the settings just right, but I've encountered a problem. Randomly, the Airmod zoom function stopped working. It still has lazy lag and recoil, but the gun doesn't zoom in after right clicking. I have no idea what happened, but the problem began after I edited the .gunspec's "simplezoommod" setting.

I've restarted FPSC several times, and ran FPSC Cleaner. Nothing seems to fix it. If you guys can help me fix this, the community will be in for a small treat.



My Computer Specifications: Intel i7 980x OC @ 4.2 GHz |3x GTX 580's in SLI | 12 GB, 2000 MHz RAM (Corsair) |2x 1 TB HDD | 1.2 KW PSU |ASUS Rampage III Extreme Motherboard
Dillionaire
15
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Joined: 24th Dec 2010
Location: USA
Posted: 5th Jun 2011 02:24 Edited at: 5th Jun 2011 09:47
Okay, since my last post, I've tried everything to fix the problem, but to no avail.

Then, I decided I'd open up one of Errant AI's .gunspecs and take a peek inside. It seemed that he used a different order for listing each of the commands/settings. So, I made a copy of my .gun spec, then copied all of EAI's settings from his .gunspec and pasted it over the ones in my copy. Of course, the settings didn't fit the gun I'm working on, but the gun zoned in! It was a miracle!

So, to conclude, it seems that FPSC is very picky about how you feed it the Airmod settings. If any of you have any information on this, it would be greatly appreciated.

Sorry for the double post, but since there seems to be no info on this from my searching, I want to document every significant change/inspiration I happen upon. Maybe one day in the future, someone will find this old thread, and hopefully it'll help him or her solve this problem a lot faster than me.

EDIT: I figured out the problem. Never set "simplezoom = x" to a value less than 1, or Airmod stops working for some reason. I found a manual for Airmod, and it tells you differently. Don't believe it.



My Computer Specifications: Intel i7 980x OC @ 4.2 GHz |3x GTX 580's in SLI | 12 GB, 2000 MHz RAM (Corsair) |2x 1 TB HDD | 1.2 KW PSU |ASUS Rampage III Extreme Motherboard
gendestroier
16
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Joined: 5th Jun 2010
Location: Brazil
Posted: 6th Jun 2011 00:22 Edited at: 6th Jun 2011 00:23
Quote: "I found a manual for Airmod, and it tells you differently. Don't believe it."


hahaha !! of course it tells you different, the airmod manual is for the air"mod"

and you're aparently using a beta from the 1.18 update, the programation in the stock fpsc is quietly different than the airmod programations, they just have similar commands.

i can help you a lot with gunspecs,just say that you want it.(my help)

oww ! and this thread might help you http://forum.thegamecreators.com/?m=forum_view&t=176810&b=23

mods for creating a inteligent game,at least
Dillionaire
15
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Joined: 24th Dec 2010
Location: USA
Posted: 6th Jun 2011 00:50
Okay, here's the original .gunspec for the Beretta Elite, without my additions:



I've figured out how to manipulate .gunspecs quite well since I started learning yesterday, but if you have anything you'd like to teach, I'm all ears! For example, if you can assure me what each command does so I know that I'm correct, I'd appreciate.

My Computer Specifications: Intel i7 980x OC @ 4.2 GHz |3x GTX 580's in SLI | 12 GB, 2000 MHz RAM (Corsair) |2x 1 TB HDD | 1.2 KW PSU |ASUS Rampage III Extreme Motherboard
gendestroier
16
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Joined: 5th Jun 2010
Location: Brazil
Posted: 6th Jun 2011 01:33 Edited at: 6th Jun 2011 01:35
of course ! i'll be glad to help you !
did you saw the thread ? it's very intersting for what you want.

and i think i already got the animation frames, not the result that i got long ago, but i think it'll be enough for now, i think i took less than five minutes to find this with fragmotionn and other two minutes to cut some animatons out of the gunspec frame (you don't wanna know why ehehe...) well anyway... here:

Move = 150,156

and it took a short time because i've used fragmotion, so i recomend you "buy it " not buy it, i mean "buy it" ya know?

mods for creating a inteligent game,at least
Dillionaire
15
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Joined: 24th Dec 2010
Location: USA
Posted: 6th Jun 2011 02:18
I don't know, those animation frames make the gun bobble around, in a jerky motion. At 60 fps, and running with SHIFT, it just looks terrible. I'll just leave the original animation intact. Thanks though.

I did look at the thread, but all I saw were the .gunspecs you made for the stock weapons. What should I be looking for?

My Computer Specifications: Intel i7 980x OC @ 4.2 GHz |3x GTX 580's in SLI | 12 GB, 2000 MHz RAM (Corsair) |2x 1 TB HDD | 1.2 KW PSU |ASUS Rampage III Extreme Motherboard
gendestroier
16
Years of Service
User Offline
Joined: 5th Jun 2010
Location: Brazil
Posted: 6th Jun 2011 03:21
Quote: "don't know, those animation frames make the gun bobble around, in a jerky motion. At 60 fps, and running with SHIFT, it just looks terrible. I'll just leave the original animation intact. Thanks though."


heheh... i'm runnig at 15 fps (i'm using a 7200 gs pentium 4 3.20 Ghz)
it looks perfect at 15 fps
and you can't use these animation frames for the rum, you see, there are already one thing you could've learned in the thread, a command called "run = x,y" that command execute another animation when the shift key is pressed when the player is moving, so:

move = 150,156
run = 51,65

this way, when the player is walking normally, it uses the new animation frame, and when he starts running, the fpsc execute the standart animation frame, and you can also use this command (also present in the gunspecs from my thread)

disablerunandshoot = 1

this command disable the abillity to shot while running, to avoid weird transactions between the run animation and the fire animation.


so the final result is :

move = 150,156
run = 51,65
disablerunandshoot = 1


Quote: "I did look at the thread, but all I saw were the .gunspecs you made for the stock weapons. What should I be looking for ?"



for how the frames where manipulated (and i know it is good because
i had a 8500 gt at the time i've made them )and also look for how certaint commands are used, some patters, like : aways use 100 percent of return at recoils, make things easier to the player that has a bad cpu, gpu, ram.
i just sent the animation to my cousin (that has a descent computer) and he told me... well i can't say in this forum what he told me, i can't swear, but he basically said that my frame animations suck , well... too bad.

mods for creating a inteligent game,at least

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