Quote: "Could you explain how you're placing a door as I've never heard of this happening."
We've seen it before. We had a door we placed and when running the test, it was just the frame and no "door piece". The problem was when we checked the fps file for that door, it was pointing to a door entity that did not exist. For example, the following is the fps for the door we are using to illustrate:
;Segment Spec
;Header
partmax = 2
lastmeshmax = 0
;Segment Parts
partmode0 = 0
meshname0 = meshbank\scifi\scenery\doors\door_001\door_c_frame.x
offx0 = 0
offy0 = 0
offz0 = 50
rotx0 = 0
roty0 = 0
rotz0 = 0
texture0 = texturebank\BlackFox\SciFi\Doors\scifidoor_D2.dds
textured0 = texturebank\BlackFox\SciFi\Doors\scifidoor_D2.dds
texturen0 = texturebank\BlackFox\SciFi\Doors\scifidoor_D2.dds
textures0 = texturebank\BlackFox\SciFi\Doors\scifidoor_D2.dds
transparency0 = 0
effect0 = effectbank\illuminationmap\illuminationmap.fx
colmode0 = 0
csgmesh0 =
csgmode0 = 0
csgimmune0 = 1
lightmode0 = 0
multimeshmode0 = 0
materialindex0 = 3
partmode1 = 3
meshname1 = entitybank\BlackFox\scifi\doors\door_001.fpe
offx1 = 0
offy1 = 0
offz1 = 50
rotx1 = 0
roty1 = 0
rotz1 = 0
texture1 =
textured1 =
texturen1 =
textures1 =
transparency1 = 0
effect1 =
colmode1 = 0
csgmesh1 =
csgmode1 = 0
csgimmune1 = 0
lightmode1 = 0
multimeshmode1 = 0
materialindex1 = 3
partmode2 = 1
meshname2 = meshbank\scifi\scenery\doors\door_001\door_c_punch.x
offx2 = 0
offy2 = 0
offz2 = 50
rotx2 = 0
roty2 = 0
rotz2 = 0
texture2 = texturebank\common\basepunch.dds
textured2 =
texturen2 =
textures2 =
transparency2 = 0
effect2 =
colmode2 = 0
csgmesh2 =
csgmode2 = 0
csgimmune2 = 0
lightmode2 = 0
multimeshmode2 = 0
materialindex2 = 3
;Segment Visibility
visoverlay = 1
visfloor = -1
visroof = -1
viswallb = -1
viswallr = -1
viswallf = -1
viswalll = -1
viscornertl = -1
viscornertr = -1
viscornerbr = -1
viscornerbl = -1
;Segment Blueprint
mode = 0
symbol = 0
floorsizey = 0
sidesizex = 100
sidesizey = 100
sidesizez = 100
groundmode = 0
;end
On this line:
meshname1 = entitybank\BlackFox\scifi\doors\door_001.fpe
The entity item was missing. So we had to create the door entity and it worked. The bottom line is that when a door frame only is visible with no door, chances are the door entity itself that the fps file is referencing is either not in the file path specified (in a different location), or is missing completely.
- BlackFox

The function of good software is to make the complex appear to be simple.