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FPSC Classic Product Chat / anyweapon i pickup doesnt appear why ?

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GameBuilder
15
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Joined: 14th Oct 2010
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Posted: 7th Jun 2011 01:30 Edited at: 7th Jun 2011 01:43
heyy !!!

anyweapon i pickup doesnt appear why ?

and how to make the player not take weapons from the enemy

and the doors when i put them the main door is not creatod it create the door layout but without the door it self it leaves a hole only ?

Game Builder

Am the original Game Builder ... Stop Looking At my Sig.

GameBuilder
15
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Posted: 7th Jun 2011 06:59
ehm ... well i need help

GameBuilder

Am the original Game Builder ... Stop Looking At my Sig.

GameBuilder
15
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Posted: 8th Jun 2011 00:05
1st problem is solved left 2 and 3

Game Builder

Am the original Game Builder ... Stop Looking At my Sig.

Thraxas
Retired Moderator
20
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Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 8th Jun 2011 00:45
Quote: "and how to make the player not take weapons from the enemy
"


Right Click on the enemy entity and set "Can Take Weapon" to NO...


Quote: "and the doors when i put them the main door is not creatod it create the door layout but without the door it self it leaves a hole only ?"


Could you explain how you're placing a door as I've never heard of this happening.

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BlackFox
FPSC Master
18
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 8th Jun 2011 04:20
Quote: "Could you explain how you're placing a door as I've never heard of this happening."


We've seen it before. We had a door we placed and when running the test, it was just the frame and no "door piece". The problem was when we checked the fps file for that door, it was pointing to a door entity that did not exist. For example, the following is the fps for the door we are using to illustrate:



On this line:

meshname1 = entitybank\BlackFox\scifi\doors\door_001.fpe

The entity item was missing. So we had to create the door entity and it worked. The bottom line is that when a door frame only is visible with no door, chances are the door entity itself that the fps file is referencing is either not in the file path specified (in a different location), or is missing completely.

- BlackFox

The function of good software is to make the complex appear to be simple.
GameBuilder
15
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Joined: 14th Oct 2010
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Posted: 8th Jun 2011 06:57
well thanx every body but now the 1st problem the weapon i pick up doesnt appear .... why

Game Builder

Am the original Game Builder ... Stop Looking At my Sig.

Thraxas
Retired Moderator
20
Years of Service
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Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 8th Jun 2011 09:07
Quote: "The entity item was missing. So we had to create the door entity and it worked. The bottom line is that when a door frame only is visible with no door, chances are the door entity itself that the fps file is referencing is either not in the file path specified (in a different location), or is missing completely.
"


Ah ok... Thanks... I've nt come across this before, but it's always good to know these things. I'll bookmark this page and add it to my list of threads to use to point people to relevant information.

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