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FPSC Classic Product Chat / Xbox 360 Possibilities

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Dracware
15
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Joined: 5th Dec 2010
Location: Tatooine
Posted: 7th Jun 2011 14:40
Hello,


I have been working on alot of things with fps creator now like making a gaming console and figuring out how it would be possible to run fps creator games on an xbox 360. Here is all i have:

1.Create a specific custom mod for the xbox 360 in order to run fps creator games.

2.Xbox 360 runs directx and it runs its own copy of windows.

3.xbox 360 runs cds/dvds like a computer.

4.Mainly mod the hard drive and the motherboard inside, the graphics card is already good enough to run fps creator x10.

5.Build a program for the games disc or flash drive for it to run with that specific mod.

That is all i have for right now thanks for viewing.
any suggestions?
2Beastmode4u
15
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Joined: 14th Feb 2011
Location: Loading...
Posted: 7th Jun 2011 16:12 Edited at: 7th Jun 2011 16:13
This would take a lot of code rewriting in FPSC. I mean a lot. FPSC is designed for PC. If it was so easy to convert people would just buy the PC version of games and play it on xbox. This would definateky be a big project. Then getting the console for it, it would need to be a custom one.


Cheers.

God help me, Please.

Come on down to my site at Unleashed FPSCreators
raymondlee306
16
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Joined: 24th Oct 2009
Location: Ohio
Posted: 7th Jun 2011 16:34 Edited at: 7th Jun 2011 16:36
http://www.xbox.com/en-US/Community/Developer/RegDev

Check this out. Then there is the approval process. Not impossible but there is a process.

http://zone.msn.com/en/microsoftcasualgames

This one here talks about casual games on the pc distrubuted through MSN. Might not be a bad start either.
Nazareth Entertainment
15
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Joined: 8th Dec 2010
Location: Under the desk
Posted: 7th Jun 2011 21:49
Im Porting Subject 80 onto xbla next year, a whole years worth of recoding and that, all so hopefully what will be a comercial success on the pc, will also be a hit on the xbox.

Deathkon 3000 is no longer in production..... and no their was no "curse" its just the fact i couldnt be botherd!
Butterkiss
18
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Joined: 9th Oct 2007
Location: Deaths apartment
Posted: 7th Jun 2011 23:20
Nazareth? Really? How would you be able to do that. That would be interesting for my title as well.

Multipul Projects are coming like rapid gun fire.... Bang.
leo877
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Location: san antonio, tx
Posted: 8th Jun 2011 12:54
this sounds cool..but in opion the only way to get your fpsc game is to recode in xna which is what you would use to make games for xbox. if you can save your level and stuff were you import to a media format that xna surport. i just not sure about the dynamic stuff would work.

this is off topic.....i tried and got it to work. i made a level from fpsc and code into darkbasic pro.....the only problem i had was that any thing that was dynamic like doors , object, and light wouldn't load. the only thing you could load with the level was static formats.

if you do mod anuy xbox, don't you get banned from online.

DRACWARE i hope you do succed with this


Dracware
15
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Location: Tatooine
Posted: 8th Jun 2011 17:14
im glad there is support for this i have also been working on a game console that runs fps creator games. Right now im about 8% into the operating system for the console check it out on the post below this one. Also thanks leo877 and I hope you succeed with your project nazareth
CrazyXBMax
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Posted: 20th Jun 2011 18:58
Let me correct your first post:

1.Create a specific custom mod for the xbox 360 in order to run fps creator games.

- No one would install a mod on their XBOX to run FPSC games. Also you cannot install a mod on the 360 unless you have a JTAG.

2.Xbox 360 runs directx and it runs its own copy of windows.

- Simply wrong. The XBOX 360 has an independent OS and does run a modified DirectX 9 version.

3.xbox 360 runs cds/dvds like a computer.

- The XBOX 360 has a special partition layout for CD/DVD.

4.Mainly mod the hard drive and the motherboard inside, the graphics card is already good enough to run fps creator x10.

- Not possible.

If you want to do all these modifications you could also build a new console as it would be the same amount of work. Let's stick with PC'S first and see if someone can port the FPSC Engine to XNA or OpenGL.
Shadowdeath
15
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Joined: 31st Dec 2010
Location: NYC
Posted: 20th Jun 2011 19:12
It is possible.
CrazyXBMax
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Posted: 20th Jun 2011 19:14
What?
2Beastmode4u
15
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Location: Loading...
Posted: 20th Jun 2011 19:32
I have modded my xbox (more of a patch really) without a jtag. My xbox can play any old version of xbox games which is impossible without this patch. So it would be very possible to do this with FPSC games.


Cheers.

God help me, Please.

Come on down to my site at Unleashed FPSCreators
Ched80
15
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Location: Peterborough, UK
Posted: 20th Jun 2011 21:06
I'm sorry, but I'm with CrazyXBMax on this. The XBox OS is not compatible with windows. If i remember correctly it's based on Win NT, but heavily modified and customised solely for XBox needs.

FPSC uses a number of Windows resources, you cannot assume that the XBox OS also has these resources available.

Whilst patching the XBox360 without JTAG is possible, running Original XBox games is not the same as running a PC based game which is what FPSC games are.

I'd loved to be proved wrong here, but I can't see an FPSC-XBox mod being developed. ever.

[url="http://raptr.com/No_Turn_Right?src=em_forum"][/url]
Dracware
15
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Joined: 5th Dec 2010
Location: Tatooine
Posted: 20th Jun 2011 21:36
im glad there are debates on this everybody has there thoughts and opinions and thank you for correcting me on (some) things. Lets just see how i goes im already working on the mod and possibly an fps creator console.
Sting
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Posted: 21st Jun 2011 18:29
There is no market for this IMO, even if you were to create an FPSC "console" it's just a standalone computer, how would you go about licensing windows for it?! If you had to ship it with WinXP alone that would double your initial lineup cost straight away...

Secondly, we need a stable FPSC engine for the PC yet nevermind a console, at least we and our users can tweak internal engine settings and GPU settings to bring framerates up, with the xbox you'd need to hit criterias and lag would be a major one! Let's get the PC engine stable first, as far as the market for 360 and anything else goes, I'd say forget about it!

Want your games to look professional? Website! - Thread!
2Beastmode4u
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Posted: 21st Jun 2011 18:32
Yes, I'm not saying that we are going to have FPSC games for xbox in a few days but I am saying it could be possible. If Microsoft ever really wanted to they could do it. It may take a year or two, but it would be done.


Cheers.

God help me, Please.

Come on down to my site at Unleashed FPSCreators
Anigma
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Posted: 22nd Jun 2011 17:50
Going about it the wrong way I think... this notion of getting an xbox to run a compiled FPSC exe.

If you really want to do it, I'd suggest writing an app in Unity that could read the FPSC map format and place the static and dynamic objects where you intended them to be as a first step (you would of course need to convert the FPSC models to FBX or other compatible format for Unity to be able to load them, but compared to what you're proposing, that's kid stuff).

Once you had that, then you could begin writing the game engine itself. The camera code, the code that lets you walk around, the code that lets you pick up a gun, pick up health, pick up items, shoot bad guys, the code that interprets FPI scripts...

... What's that? Sounds like alot of work? Yeah, well that's because it is. But unlike this silly idea of somehow magically running a Windows 32 binary on an XBox, you can actually download the source code to the FPSC game engine and use it as a guide for everything you would need Unity to do for you, which is about 1000% more help then you'd ever have trying to go about it the way you're proposing. A Unity interpreter for FPSC levels is theoretically possible to be created by mere mortals such as ourselves. Converting a windows executable of ANY sort to work on an XBox, let alone one that heavily employs the use of DirectX9 is on par with building your very own space shuttle in your garage on the weekends. You'll quite literally never get it off the ground.

Not trying to bust up the party, mind you, but I'm just trying to inject some reality into the situation. Best of luck, and if you can prove me wrong, by all means I'd love to see it.

It compiled! Ship it!
Dracware
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Posted: 22nd Jun 2011 21:27
speaking of unity who would like to help with an mmorpg project? check out my video. Im also making avideo for support on this. unity sounds like a good idea to. http://www.youtube.com/watch?v=pvOWnsTSq6w
CrazyXBMax
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Posted: 25th Jun 2011 15:56
Of course, you are able to flash the xbox 360's dvd drive but that does not give you the possibility to run unsigned code. You still need an executable that is signed from microsoft which means you can play official games but not your homebrew. You would need a JTAG to do this. BTW playing original bought XBOX 1 games is also possible with a vanilla 360. Doing you 'project' using Unity is a good idea but you would need an XBOX 360 developer license from microsoft to get your unity game onto the xbox 360. I also think you would need a special license for Unity to develop XBOX games.
AJ Schaeffer
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Location: Jacksonville,FL
Posted: 26th Jun 2011 00:19
Why do people want to put FPSC games on Xbox?

IS it because of the controller?
Use your 360 controller on your PC.

Is it because of a better gfx card?
Buy a new gfx card for your PC.

Besides, who would want to publish a FPSC game for the 360? Very few companies. FPSC would still run very slow on an Xbox. Even if you could get FPSC games on the 360, good luck getting them out to people without Microsoft getting on your case.

And a FPSC console? Who is going to buy a console that ONLY plays FPSC games?

Can't we just be happy with FPSC on the computer?

Making someone's day a little better because of one of my models means a lot to me.
TheDesertEagle
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Location: Canada - Who knows where else???
Posted: 14th Jul 2011 00:22
You need an FPSC MOD to use your XBOX 360 controller for FPSC the game HAS to have That mod

TheDesertEagle
AJ Schaeffer
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Posted: 14th Jul 2011 02:58
What mod?

Mr Bigglesworth
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Posted: 14th Jul 2011 07:07 Edited at: 14th Jul 2011 07:11
Quote: "You need an FPSC MOD to use your XBOX 360 controller for FPSC the game HAS to have That mod"

You don't need a mod, you just change the "xbox" flag to 1 in your setup.ini

Support for the 360 controller has existed since v1.15
DevilLiger
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Location: Fresno,CA,USA
Posted: 14th Jul 2011 13:22
i would be happy if there is a day when fpsc games that can work on xbox360.

s4real
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Posted: 14th Jul 2011 23:45
Fpsc games are not going to work on xbox and never will the main problem is the xbox only has 512mb of memory.

Other issues is that xbox use a diffrent type of direct x that would not be supported with fpsc.

If u did get fpsc to run on an xbox it would run very slow and be unplayable.

So I think its a waste of time and effort even trying to make fpsc to work on an xbox.

but best of luck.

s4real



Pack ya games with vishnu packer its free.

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