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FPSC Classic Product Chat / character editng prob

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derik
15
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Joined: 6th Oct 2010
Location:
Posted: 9th Jun 2011 18:24
i was going to test character modeling on fpsc but when i put the .x model throuh fragamotion then into milkshape were i edit it on fpsc the character is backwords.
i tested this even without editig the model.
also the gun i gave the character is facing normal direction.
on milkshape i turned the model and its animated skelaton thing but that only causes the animations to go really weird.

alien
xplosys
20
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 9th Jun 2011 18:32
Hi derik,

I don't model characters, but I have notice that whenever I open a model in MilkShape and re-save it, it gets reversed and my textures appear backwards. What I've always done in the past is repeat the process. When I open and save it once more, it is back to it's original orientation. Again, I don't work with animations or skeletons so I don't know if it even applies to what you're doing, but that's what I've found.

Brian.

derik
15
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Joined: 6th Oct 2010
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Posted: 9th Jun 2011 18:49
when you say open and re-save do you mean re-export it back to a .x file in milkshape.

alien
xplosys
20
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 9th Jun 2011 19:03
Yes.

derik
15
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Joined: 6th Oct 2010
Location:
Posted: 9th Jun 2011 19:07
ok thanks i will try later tonight


alien
derik
15
Years of Service
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Joined: 6th Oct 2010
Location:
Posted: 9th Jun 2011 19:51
i did what you said by re-exporting the model more than once but it is still backwords.

alien
derik
15
Years of Service
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Joined: 6th Oct 2010
Location:
Posted: 14th Jun 2011 21:26
i need help

alien

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