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FPSC Classic Work In Progress / [x9] Zombie Survival: The Warehouse

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flaming chainsaw
13
Years of Service
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Joined: 26th Jan 2011
Location: NARNIA, BRB GOING TO A LAND OF ADVENTURE
Posted: 10th Jun 2011 07:04
this is my new map The Warehouse
im useing hukuta94 zombie scripts
it features buyable weapons and doors and lots of zombies and health packs for once(you will need them)annnnnnnnnnd a money system

there is a wall jumping glitch with the zombies and they will jump thru walls, so you start out with a shotgun, instead of the usual pistal

Glitches:
the zombies jump thru the walls and the barriers
the price tag hud may not dissapear after you buy an item

here is the link to the game to download and try
[it gets intence...mabye]
http://www.megaupload.com/?d=Q73ITJJP

i hope you guys enjoy it!

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hukuta94
13
Years of Service
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Joined: 4th Jan 2011
Location: Russian Federation
Posted: 11th Jun 2011 19:01 Edited at: 11th Jun 2011 19:02
The idea of the second card is already better, but realization is awful. Too high complexity from the beginning. Zombies attack from seats which are not opened yet (pass through Obstacle). It is Too much zombies.
Low fps. The some people zombies hang on seat and cost while at them do not shoot
The general assessment 2/5
Shadowdeath
13
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Joined: 31st Dec 2010
Location: NYC
Posted: 11th Jun 2011 19:15
Hey Hukutu, you ever going to release that guide?


[href]tophatforums.info[/href] - For all your project and gaming needs
hukuta94
13
Years of Service
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Joined: 4th Jan 2011
Location: Russian Federation
Posted: 11th Jun 2011 19:22
I work above it. The script пак has turned out too complex I try to explain in detail all as properly to use scripts, and then all this to translate on English.
Shadowdeath
13
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Joined: 31st Dec 2010
Location: NYC
Posted: 11th Jun 2011 19:24
Ok.
Even though I'm using my own system, I'm really interested in how you got the barrier system working. That's the one flaw in my system.
I can't get it working.


[href]tophatforums.info[/href] - For all your project and gaming needs
2Beastmode4u
13
Years of Service
User Offline
Joined: 14th Feb 2011
Location: Loading...
Posted: 14th Jun 2011 04:11
That's easy. When the player is near the invisible barrier the collision is set to on. When the player isn't the collision is set off. That's all there is to it.


Cheers.

God help me, Please.

Come on down to my site at Unleashed FPSCreators

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