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FPSC Classic Product Chat / How do i animate and texture my models?

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Dracware
15
Years of Service
User Offline
Joined: 5th Dec 2010
Location: Tatooine
Posted: 10th Jun 2011 16:57
How do i animate and texture my gun models to shoot and aim down sights and stuff like that? Thanks.
Northern
15
Years of Service
User Offline
Joined: 5th Nov 2010
Location: Brazil
Posted: 13th Jun 2011 21:42
Hello Dracware,


This is a very complicated question to be answered in this thread, because 3D modeling and animation is a bit tricky and not exactly an easy thing to do, even for experts guys in the subject.

Ok here we go. First of all you should need to have good knowledge of 3D modeling and animation program in any softwares like Milkshape, Fragmotion, 3DS Max, Maya, Blender, etc. .. and so on.

Another option is to buy ready made 3D models and animated FPSC ready (model pack 5.6, 9.10, and Task Force so on ...) or not ready yet.

If you got your models FPSC ready, you're ready to use them and have fun.

However, if you made or bought 3D models of third parties not FPSC ready, then you have a big problem mate and will have enough work to do ahead.

It's not impossible at all, but it is quite complicated to import things in FPSC, especially animations, because the bones and skeletons should be in a particular pattern or animation will not work correctly or worse will not work at all.

I wonder why the FPSC can not be like the other programs to make games where you have an animated model with any skeleton or bones and import it direct into the program without any sacrifice, I do not understand why so much trouble to do this in FPSC! For God's sake!

There are another programs written in Basic language where it is easily done without any sacrifice.

The lack of decent documentation on this matter is another difficulty to be found, the war between textures and shaders in FPSC will be another problem to be handled as well.

It is a task that will consume much your precious time and patience, believe me.

I'm not trying to discourage you but just show you the scenario that is ahead in its endeavour.

Good luck!

Regards.

Northern

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